get player moving around the level
Press any key to quit" 10 10))
This commit is contained in:
parent
9a79400080
commit
06d101cb08
1 changed files with 47 additions and 7 deletions
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@ -4,6 +4,7 @@
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(var dust-sprite nil) ; 35x35 pixels
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(var dust-sprite nil) ; 35x35 pixels
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(local game-state {
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(local game-state {
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:player-pos [0 0]
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:player-pos [0 0]
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:player-dir :n ; n = north, s = south, e = east, w = west
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:level 1
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:level 1
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:world []
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:world []
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})
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})
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@ -69,8 +70,9 @@ while 1 do love.event.push('stdin', io.read('*line')) end") :start))
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[false _] (do
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[false _] (do
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(love.graphics.setColor 1 1 1) ; reset color to white (no tinting)
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(love.graphics.setColor 1 1 1) ; reset color to white (no tinting)
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(love.graphics.draw dust-sprite (+ 45 (* 25 (- x 1))) (+ 45 (* 25 (- y 1)))))
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(love.graphics.draw dust-sprite (+ 45 (* 25 (- x 1))) (+ 45 (* 25 (- y 1)))))
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[true :wall] (do
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[true :wall] (love.graphics.rectangle "fill" (+ 50 (* 25 (- x 1))) (+ 50 (* 25 (- y 1))) 25 25)
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(love.graphics.setColor (unpack black))
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(love.graphics.rectangle "fill" (+ 50 (* 25 (- x 1))) (+ 50 (* 25 (- y 1))) 25 25))
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)
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)
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)
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)
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)
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)
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@ -80,11 +82,30 @@ while 1 do love.event.push('stdin', io.read('*line')) end") :start))
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; (print (fennel.view game-state))
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; (print (fennel.view game-state))
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(fn draw-player []
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(fn draw-player []
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(love.graphics.setColor 1 1 1) ; reset color to white (no tinting)
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(love.graphics.setColor 1 1 1) ; reset color to white (no tinting)
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(let [[player-x player-y] (. game-state :player-pos)]
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(let [
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[player-x player-y] (. game-state :player-pos)
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rot (case (. game-state :player-dir)
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:n 0
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:s (* math.pi 1)
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:e (* math.pi 0.5)
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:w (* math.pi 1.5))
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x-offset (case (. game-state :player-dir)
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:n 0
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:s 25
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:e 25
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:w 0)
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y-offset (case (. game-state :player-dir)
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:n 0
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:s 25
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:e 0
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:w 25)
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]
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(love.graphics.draw player-sprite
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(love.graphics.draw player-sprite
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(* 25 player-x)
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(+ (* 25 player-x) x-offset 25)
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(* 25 player-y)
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(+ (* 25 player-y) y-offset 25)
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0 1.25 1.25)))
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rot 1.25 1.25)))
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(fn draw-ghost-grid []
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(fn draw-ghost-grid []
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(love.graphics.setColor (unpack black-half-tone))
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(love.graphics.setColor (unpack black-half-tone))
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@ -109,4 +130,23 @@ while 1 do love.event.push('stdin', io.read('*line')) end") :start))
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; (love.graphics.print "Hello from Fennel!\nPress any key to quit" 10 10))
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; (love.graphics.print "Hello from Fennel!\nPress any key to quit" 10 10))
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(fn love.keypressed [key]
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(fn love.keypressed [key]
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(love.event.quit))
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(let [
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[player-x player-y] (. game-state :player-pos)
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[next-player-x next-player-y] (case key
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:left [(- player-x 1) player-y]
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:up [player-x (- player-y 1)]
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:right [(+ player-x 1) player-y]
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:down [player-x (+ player-y 1)]
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_ [player-x player-y])
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next-cell (. game-state :world next-player-y next-player-x)
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valid-move (not= :wall (. next-cell :type))
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]
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(when valid-move
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(tset game-state :player-pos [next-player-x next-player-y]))
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(tset game-state :world next-player-y next-player-x :revealed true)
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(case key
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:left (tset game-state :player-dir :w)
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:up (tset game-state :player-dir :n)
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:right (tset game-state :player-dir :e)
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:down (tset game-state :player-dir :s)))
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)
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