diff --git a/two_player_cleaning_game/main.fnl b/two_player_cleaning_game/main.fnl index f031ac8..966f235 100644 --- a/two_player_cleaning_game/main.fnl +++ b/two_player_cleaning_game/main.fnl @@ -29,7 +29,7 @@ ;; global vars (var player-art nil) ; 25x50 pixels each player is 25x25 (var dust-sprite nil) ; 35x35 pixels -(var ui-bg nil) +(var battery-bar-sprite nil) (var walls-sprite nil) (var walls-batch nil) (var wall-quads nil) @@ -65,7 +65,7 @@ ;; load world images (set walls-sprite (love.graphics.newImage "assets/walls.png")) (set walls-batch (love.graphics.newSpriteBatch walls-sprite 2500)) - (set ui-bg (love.graphics.newImage "assets/ui.png")) + (set battery-bar-sprite (love.graphics.newImage "assets/battery_bar.png")) ;; load wall quads (set wall-quads []) @@ -176,12 +176,12 @@ while 1 do love.event.push('stdin', io.read('*line')) end") :start)) (set-color :cream) (love.graphics.rectangle "fill" 0 0 screen.canvas-w 100) (reset-color) - (love.graphics.draw ui-bg 0 0) + (love.graphics.draw battery-bar-sprite 78 8) (set-color :dark-purple) (love.graphics.setFont font) - (love.graphics.print (.. "Battery: " (string.format "%d" player.battery) "%") 6 6) + (love.graphics.print (.. "Battery: " (string.format "%d" player.battery) "%") 6 7) (set-color :light-blue) - (love.graphics.rectangle "fill" 72 12 (* 152 (/ player.battery 100)) 4) + (love.graphics.rectangle "fill" 80 12 (* 152 (/ player.battery 100)) 4) (love.graphics.setFont font-small) (set-color :dark-purple) (love.graphics.print "100%" 229 2)