render dust fog of war
Press any key to quit" 10 10))
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4 changed files with 63 additions and 5 deletions
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@ -1,17 +1,40 @@
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(local map-util (require "map-util.fnl"))
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(var player-sprite nil) ; 20x20 pixels
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(var dust-sprite nil) ; 35x35 pixels
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(local game-state {
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:player-pos [0 0]
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:level 1
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:world []
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})
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(fn start-level []
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;; set player position to the start of the current level
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(tset game-state :player-pos
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(. map-util :levels (. game-state :level) :player-start))
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;; set fresh world
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(let [world []]
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(each [y walls (ipairs (. map-util :levels (. game-state :level) :walls))]
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(table.insert world [])
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(each [x wall (ipairs walls)]
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(table.insert (. world y) {:revealed false :type
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(if (= wall 1) :wall :floor)
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})
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)
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)
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(tset game-state :world world)
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)
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)
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(fn love.load []
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(map-util:load)
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(love.window.setMode 600 640)
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(set player-sprite (love.graphics.newImage "assets/player_001.png"))
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(set dust-sprite (love.graphics.newImage "assets/dust_001.png"))
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(start-level)
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(print (fennel.view game-state))
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;; start a thread listening on stdin
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(: (love.thread.newThread "require('love.event')
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while 1 do love.event.push('stdin', io.read('*line')) end") :start))
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@ -22,6 +45,7 @@ while 1 do love.event.push('stdin', io.read('*line')) end") :start))
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(print (if ok (fennel.view val) val))))
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;; drawing
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(lambda color [full-r full-g full-b]
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(let [(r g b) (love.math.colorFromBytes full-r full-g full-b)]
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@ -30,23 +54,57 @@ while 1 do love.event.push('stdin', io.read('*line')) end") :start))
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(local off-white (color 237 230 200))
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(local black [0 0 0])
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(local black-half-tone [0 0 0 0.25])
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(fn draw-game-outline []
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(love.graphics.setColor (unpack black))
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(love.graphics.rectangle "line" 50 50 500 500))
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(fn draw-world []
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(love.graphics.setColor (unpack black))
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; (love.graphics.rectangle "fill" 50 50 500 500))
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(each [y cells (ipairs (. game-state :world))]
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(each [x cell (ipairs cells)]
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(case [(. cell :revealed) (. cell :type)]
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[false _] (do
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(love.graphics.setColor 1 1 1) ; reset color to white (no tinting)
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(love.graphics.draw dust-sprite (+ 45 (* 25 (- x 1))) (+ 45 (* 25 (- y 1)))))
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[true :wall] (love.graphics.rectangle "fill" (+ 50 (* 25 (- x 1))) (+ 50 (* 25 (- y 1))) 25 25)
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)
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)
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)
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)
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; (print (fennel.view game-state))
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(fn draw-player []
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(love.graphics.setColor 1 1 1) ; reset color to white (no tinting)
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(love.graphics.draw player-sprite 50 50 0 1.25 1.25))
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(let [[player-x player-y] (. game-state :player-pos)]
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(love.graphics.draw player-sprite
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(* 25 player-x)
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(* 25 player-y)
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0 1.25 1.25)))
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(fn draw-ghost-grid []
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(love.graphics.setColor (unpack black-half-tone))
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(for [y 0 19 1]
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(for [x 0 19 1]
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(love.graphics.rectangle "line"
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(+ 50 (* x 25))
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(+ 50 (* y 25))
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25 25))))
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(fn love.draw []
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;; clear the screen and set bg to off white
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(love.graphics.clear)
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(love.graphics.setColor (unpack off-white))
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(love.graphics.rectangle "fill" 0 0 600 640)
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(draw-player)
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(draw-game-outline)
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(draw-ghost-grid)
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(draw-world)
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(draw-player)
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)
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; (love.graphics.print "Hello from Fennel!\nPress any key to quit" 10 10))
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