move objects out of bg tiles
" Press any key to quit" 10 10))
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14 changed files with 400 additions and 89 deletions
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two_player_cleaning_game/assets/doors.aseprite
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two_player_cleaning_game/assets/doors.aseprite
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@ -2,70 +2,109 @@
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(ns gen-levels
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(:require
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[babashka.fs :as fs]
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[clojure.pprint :as pprint]
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[clojure.pprint :refer [pprint]]
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[clojure.data.xml :as xml]
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[clojure.string :as str]
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[clojure.java.io :as io]))
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[clojure.java.io :as io])
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(:import
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'java.io.StringReader))
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(def walls-tsx (xml/parse (io/reader "./tiled/walls.tsx")))
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(def wall-colliders
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(defn load-tiled-xml-file [path]
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(-> (slurp (io/reader path))
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(str/replace #">\s+" ">")
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(StringReader.)
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(xml/parse)))
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(defn parse-tile-set [tsx]
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(->>
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(:content walls-tsx)
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(remove string?)
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(:content tsx)
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(filter #(= (:tag %) :tile))
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(reduce (fn [acc tile]
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(conj acc
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{(Integer/parseInt (get-in tile [:attrs :id]))
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(vec
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(->> (:content tile)
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(remove string?)
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(map :content)
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(flatten)
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(remove string?)
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(map :attrs)
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(map #(select-keys % [:x :y :height :width]))
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(map #(update-vals % (fn [v] (Math/round (Double/parseDouble v)))))))}))
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{})))
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(pprint/pprint wall-colliders)
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(def level-001-tmx (xml/parse (io/reader "./tiled/level_001.tmx")))
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(def level-001
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(let [tags (remove string? (:content level-001-tmx))
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tile-nums (-> (filter #(= (:tag %) :layer) tags)
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first
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:content
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second
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:content
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first
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str/split-lines
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(->>
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(remove empty?)
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(map #(str/split % #","))
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(map (fn [row] (map Integer/parseInt row)))))
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(def walls-tsx (load-tiled-xml-file "./tiled/walls.tsx"))
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(def objects-tsx (load-tiled-xml-file "./tiled/objects.tsx"))
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;; (def colliders {:walls (parse-tile-set walls-tsx) :objects (parse-tile-set objects-tsx)})
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;; (into {} (map (fn [[k v]]
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;; [(transform-key k) v])
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;; your-map))
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(def colliders
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"collider boxes by tile GID"
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(let [walls (into {} (map (fn [[k v]] [(+ k 1) v]) (parse-tile-set walls-tsx)))
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objects (into {} (map (fn [[k v]] [(+ k 21) v]) (parse-tile-set objects-tsx)))]
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(merge walls objects)))
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tiles (vec (map-indexed
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(fn [y row]
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(vec (map-indexed
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(fn [x tile-id] {:x (* x 25) :y (* y 25) :tile-id tile-id})
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row))) tile-nums))]
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(def tutorial-map-tmx (load-tiled-xml-file "./tiled/tutorial.tmx"))
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(def level-001-map-tmx (load-tiled-xml-file "./tiled/level_001.tmx"))
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(hash-map
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:tiles tiles
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:wall-colliders wall-colliders
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:spawns (vec (reduce (fn [acc tag]
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(if (= (:tag tag) :object)
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(conj acc
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(hash-map
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:name (get-in tag [:attrs :name])
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:x (Math/round (Double/parseDouble (get-in tag [:attrs :x])))
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:y (Math/round (Double/parseDouble (get-in tag [:attrs :y])))))
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acc)) '() (:content (first (filter #(= (get-in % [:attrs :name]) "spawns") tags))))))))
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(defn parse-gid [gid]
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(let [gid-long (Long/parseLong (str gid))
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h-flip (bit-test gid-long 31) ; Bit 32 (horizontal flip)
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v-flip (bit-test gid-long 30) ; Bit 31 (vertical flip)
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d-flip (bit-test gid-long 29) ; Bit 30 (diagonal flip)
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tile-id (bit-and gid-long 0x0FFFFFFF)] ; Clear top 4 bits to get actual tile ID
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{:tile-id tile-id
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:colliders (get colliders tile-id)
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:h-flip h-flip
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:v-flip v-flip
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:d-flip d-flip}))
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(defn parse-map
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[map-tmx]
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(let [tiles (-> (filter #(= (:tag %) :layer) (:content map-tmx))
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first :content first :content first str/split-lines
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(->>
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(mapv #(str/split % #","))
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(mapv (fn [row] (mapv parse-gid row)))))]
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{:tiles
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(vec (map-indexed
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(fn [y row]
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(vec (map-indexed
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(fn [x tile] (conj {:x (* x 25) :y (* y 25)} tile))
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row))) tiles))
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:spawns
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(let [spawns (first (filter #(= (get-in % [:attrs :name]) "spawns") (:content map-tmx)))
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player-1 (first (filter #(= (get-in % [:attrs :name]) "player_1") (:content spawns)))
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player-2 (first (filter #(= (get-in % [:attrs :name]) "player_2") (:content spawns)))
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round-num-str #(Double/parseDouble (format "%.2f" (Double/parseDouble %)))
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extract-pos (fn [tag] {:x (round-num-str (get-in tag [:attrs :x]))
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:y (round-num-str (get-in tag [:attrs :y]))})]
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{:player-1 (extract-pos player-1)
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:player-2 (extract-pos player-2)})
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;; {:tag :objectgroup,
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;; :attrs {:id "2", :name "spawns"},
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;; {:player-1 nil
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;; :player-2 nil}
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;; (vec (reduce (fn [acc tag]
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;; (if (= (:tag tag) :object)
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;; (conj acc
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;; (hash-map
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;; :name (get-in tag [:attrs :name])
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;; :x (Math/round (Double/parseDouble (get-in tag [:attrs :x])))
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;; :y (Math/round (Double/parseDouble (get-in tag [:attrs :y])))))
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;; acc)) '() (:content (first (filter #(= (get-in % [:attrs :name]) "spawns") tags))))))))
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}))
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(def levels {:levels {:level-001 (parse-map level-001-map-tmx)
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:tutorial (parse-map tutorial-map-tmx)}
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:colliders colliders})
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;; (pprint (get-in levels [:levels :level-001 :spawns]))
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;; (pprint/pprint {:row (first (:tiles level-001))})
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;; (pprint/pprint (pr-str level-001))
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(fs/write-lines "../levels.fnl" ["(local levels"
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(str/replace (pr-str {:level01 level-001}) #",+" "")
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(str/replace (pr-str levels) #",+" "")
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")\n\n"
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"{ :levels levels }"])
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Before Width: | Height: | Size: 549 B After Width: | Height: | Size: 649 B |
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@ -31,7 +31,7 @@
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10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,10,
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10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,2147483650,11,11,11,11,11,11,11,11,11,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,10,
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10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,9,11,11,11,11,11,11,11,11,9,11,11,11,14,18,11,11,17,1,1,1,1,12,1,1,1,18,11,11,20,
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10,11,11,11,11,11,11,11,11,11,11,11,9,11,11,11,11,11,11,11,10,11,11,11,11,11,11,11,11,10,11,11,11,10,11,11,11,11,11,11,11,11,10,11,11,11,11,11,11,10,
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10,11,11,11,11,11,11,11,11,11,11,11,10,11,11,11,11,11,11,11,10,11,11,11,11,11,11,11,11,10,11,11,11,10,11,11,11,11,11,11,11,11,10,11,11,11,11,11,11,10,
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@ -60,10 +60,10 @@
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</data>
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</layer>
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<objectgroup id="2" name="spawns">
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<object id="1" name="spawn1" x="569.372" y="697.644">
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<object id="1" name="player_1" x="569.372" y="697.644">
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<point/>
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</object>
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<object id="3" name="spawn2" x="679.319" y="590.314">
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<object id="3" name="player_2" x="679.319" y="590.314">
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<point/>
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</object>
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</objectgroup>
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@ -17,4 +17,14 @@
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<object id="1" x="1.12811" y="2.08266" width="22.8225" height="20.6531"/>
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</objectgroup>
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</tile>
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<tile id="3">
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<objectgroup draworder="index" id="2">
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<object id="1" x="2.0113" y="1.87259" width="20.9453" height="21.084"/>
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</objectgroup>
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</tile>
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<tile id="5">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0.0892797" y="4.0196" width="24.8292" height="17.8243"/>
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</objectgroup>
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</tile>
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</tileset>
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two_player_cleaning_game/assets/tiled/tutorial.tmx
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two_player_cleaning_game/assets/tiled/tutorial.tmx
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@ -0,0 +1,79 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.12.1" orientation="orthogonal" renderorder="right-down" width="50" height="50" tilewidth="25" tileheight="25" infinite="0" nextlayerid="4" nextobjectid="18">
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<tileset firstgid="1" source="walls.tsx"/>
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<tileset firstgid="21" source="objects.tsx"/>
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<layer id="1" name="bg" width="50" height="50">
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<data encoding="csv">
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Before Width: | Height: | Size: 559 B After Width: | Height: | Size: 419 B |
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