restructure toward ecs

This commit is contained in:
Travis Shears 2026-04-23 13:53:22 +02:00
parent 842a9899ca
commit e7197f93fc
Signed by: travisshears
GPG key ID: CB9BF1910F3F7469
7 changed files with 120 additions and 90 deletions

View file

@ -2,36 +2,15 @@
(local levels (. (require "levels.fnl") :levels)) (local levels (. (require "levels.fnl") :levels))
(local bump (require "libs/bump")) (local bump (require "libs/bump"))
(local tiny (require "libs/tiny")) (local tiny (require "libs/tiny"))
(local assets (require "assets.fnl")) (local assets (require "src/assets.fnl"))
(local utils (require "src/utils.fnl"))
(local colors (require "src/colors.fnl"))
(local tutorial (require "src/levels/tutorial.fnl"))
(lambda debug-print [obj] ; (utils.debug-print assets)
(print (fennel.view obj)))
(debug-print assets)
; (local network (require "network.fnl")) ; (local network (require "network.fnl"))
;; colors (var world nil)
; (lambda color [full-r full-g full-b]
; (let [(r g b) (love.math.colorFromBytes full-r full-g full-b)]
; [r g b]
; ))
; (local color-pallet {
; :cream (color 255 238 204)
; :dark-purple (color 70 66 94)
; :dark-pink (color 255 105 115)
; :dark-blue (color 21 120 140)
; :light-blue (color 0 185 190)
; :light-pink (color 255 176 163)
; :black [0 0 0]
; :black-half-tone [0 0 0 0.25]
; })
; (fn reset-color []
; "reset color to white (no tinting)"
; (love.graphics.setColor 1 1 1))
; (lambda set-color [color]
; "set color to the given color from the color pallet"
; (love.graphics.setColor (unpack (. color-pallet color))))
;; global vars ;; global vars
; (var level-key "tutorial") ; (var level-key "tutorial")
@ -49,16 +28,14 @@
; :list [] ; :list []
; }) ; })
; (local screen (local screen
; (let [scale 2 canvas-w 800 canvas-h 450] (let [scale 2 canvas-w 800 canvas-h 450]
; { :screen-w (* canvas-w scale) { :screen-w (* canvas-w scale)
; :screen-h (* canvas-h scale) :screen-h (* canvas-h scale)
; :canvas-w canvas-w :canvas-w canvas-w
; :canvas-h canvas-h :canvas-h canvas-h
; :scale scale :scale scale}))
; :canvas nil})) (local debug true)
; (local camera {:x 0 :y 0})
; (local debug true)
; (local collider-debug-boxes []) ; (local collider-debug-boxes [])
; (lambda add-collider-debug-box [x y w h] ; (lambda add-collider-debug-box [x y w h]
@ -194,18 +171,20 @@
; ) ; )
; (fn love.load [] (fn love.load []
; (love.window.setMode screen.screen-w screen.screen-h) (love.window.setMode screen.screen-w screen.screen-h)
; (tset screen :canvas (love.graphics.newCanvas screen.canvas-w screen.canvas-h)) ; (tset screen :canvas (love.graphics.newCanvas screen.canvas-w screen.canvas-h))
; (load-assets) (set world (tutorial.load screen))
; (load-level :tutorial) (utils.debug-print world)
; ;; Initialize network ; (load-assets)
; (network.init) ; (load-level :tutorial)
; (network.send-msg "REGISTER") ;; Initialize network
; (network.init)
; (network.send-msg "REGISTER")
; ;; start a thread listening on stdin ;; start a thread listening on stdin
; (: (love.thread.newThread "require('love.event') (: (love.thread.newThread "require('love.event')
; while 1 do love.event.push('stdin', io.read('*line')) end") :start)) while 1 do love.event.push('stdin', io.read('*line')) end") :start))
(fn love.handlers.stdin [line] (fn love.handlers.stdin [line]
;; evaluate lines read from stdin as fennel code ;; evaluate lines read from stdin as fennel code
@ -223,7 +202,10 @@
; (love.graphics.rectangle "line" collider.x collider.y collider.width collider.height)))) ; (love.graphics.rectangle "line" collider.x collider.y collider.width collider.height))))
(fn love.update [dt] nil) (fn love.update [dt]
(let [filter (tiny.requireAll :update)]
; (utils.debug-print filter)
(tiny.update world dt filter)))
; (fn love.update [dt] ; (fn love.update [dt]
; (each [_ obj (pairs objects.list)] ; (each [_ obj (pairs objects.list)]
@ -335,7 +317,11 @@
; ; (print (fennel.view obj)) ; ; (print (fennel.view obj))
; (obj:draw))) ; (obj:draw)))
(fn love.draw [] nil) (fn love.draw [dt]
(tiny.update world dt (tiny.requireAll :pre-draw))
(tiny.update world dt (tiny.requireAll :draw))
; (world:update dt (tiny.requireAll "post-draw"))
)
; (fn love.draw [] ; (fn love.draw []
; (love.graphics.setCanvas screen.canvas) ; (love.graphics.setCanvas screen.canvas)
; (love.graphics.clear) ; (love.graphics.clear)

View file

@ -1,36 +0,0 @@
(local name "travis")
(local levels [
{:image-path "assets/level_002.png" :player-start [10 19] :walls []}
])
; "20 x 20 array with the outter edge set to 1 (walls) and the inner edge set to 0 (floor)"
(local empty-level
(let [level []]
(for [y 0 19 1] (table.insert level [])) ; empty rows
(each [y row (ipairs level)]
(for [x 0 19 1] (table.insert row 0)))
level
)
)
(lambda load-walls [level]
(let [image-data (love.image.newImageData (. level :image-path))]
(each [y row (ipairs (. level :walls))]
(each [x wall (ipairs row)]
(let [(r g b) (image-data:getPixel (- x 1) (- y 1))]
; (print (.. x "," y " -> " r "," g "," b))
(tset row x (if (= (.. r g b) "111") 0 1)))))))
(fn load []
"load levels"
(each [_ level (pairs levels)]
(tset level :walls empty-level)
(load-walls level))
; (print (fennel.view levels))
)
{
:load load
:levels levels
}

View file

@ -6,7 +6,4 @@
(set assets.battery-bar-sprite (love.graphics.newImage "assets/battery_bar.png")) (set assets.battery-bar-sprite (love.graphics.newImage "assets/battery_bar.png"))
(set assets.player-sprite (love.graphics.newImage "assets/player.png")) (set assets.player-sprite (love.graphics.newImage "assets/player.png"))
assets
{
: assets
}

View file

@ -0,0 +1,30 @@
;; colors
(lambda color [full-r full-g full-b]
(let [(r g b) (love.math.colorFromBytes full-r full-g full-b)]
[r g b]
))
(local colors {
:cream (color 255 238 204)
:dark-purple (color 70 66 94)
:dark-pink (color 255 105 115)
:dark-blue (color 21 120 140)
:light-blue (color 0 185 190)
:light-pink (color 255 176 163)
:black [0 0 0]
:black-half-tone [0 0 0 0.25]
})
(fn reset-color []
"reset color to white (no tinting)"
(love.graphics.setColor 1 1 1))
(lambda set-color [color]
"set color to the given color from the color pallet"
(love.graphics.setColor (unpack (. colors color))))
{
:reset-color reset-color
:set-color set-color
: colors
}

View file

@ -0,0 +1,47 @@
(local color (require "src/colors.fnl"))
(local tiny (require "libs/tiny"))
(local utils (require "src/utils.fnl"))
(local level {})
; function HudSystem:init(layerFlag)
; self.filter = tiny.requireAll("drawHud", layerFlag)
; end
; function HudSystem:process(e, dt)
; e:drawHud(dt)
; end
(fn bg-render [screen]
(let [system (tiny.system {: screen})]
(fn system.draw [self]
(print "Drawing BG")
(color.set-color color.colors.cream)
(love.graphics.rectangle "fill" 0 0 self.screen.canvas-w self.screen.canvas-h))
(utils.debug-print system)
system
))
(local root-render (tiny.system))
(fn root-render.pre-draw [self]
(print "Pre-drawing root")
; use canvas
(love.graphics.setCanvas level.canvas)
; clear the screen
(love.graphics.clear))
(local camera {:x 0 :y 0})
(local debug true)
(fn load [screen]
(set level.canvas (love.graphics.newCanvas screen.canvas-w screen.canvas-h))
(tiny.world
root-render
(bg-render screen)))
{
: load
}

View file

@ -0,0 +1,6 @@
(lambda debug-print [obj]
(print (fennel.view obj)))
{
: debug-print
}