diff --git a/.DS_Store b/.DS_Store deleted file mode 100644 index 21a713d..0000000 Binary files a/.DS_Store and /dev/null differ diff --git a/two_player_cleaning_game/.DS_Store b/two_player_cleaning_game/.DS_Store deleted file mode 100644 index cb0c768..0000000 Binary files a/two_player_cleaning_game/.DS_Store and /dev/null differ diff --git a/two_player_cleaning_game/assets/player.aseprite b/two_player_cleaning_game/assets/player.aseprite index 2d2c619..97cc154 100644 Binary files a/two_player_cleaning_game/assets/player.aseprite and b/two_player_cleaning_game/assets/player.aseprite differ diff --git a/two_player_cleaning_game/assets/player.png b/two_player_cleaning_game/assets/player.png index 973060b..ca62b72 100644 Binary files a/two_player_cleaning_game/assets/player.png and b/two_player_cleaning_game/assets/player.png differ diff --git a/two_player_cleaning_game/assets/ui.aseprite b/two_player_cleaning_game/assets/ui.aseprite new file mode 100644 index 0000000..99fa7e8 Binary files /dev/null and b/two_player_cleaning_game/assets/ui.aseprite differ diff --git a/two_player_cleaning_game/assets/ui.png b/two_player_cleaning_game/assets/ui.png new file mode 100644 index 0000000..0abe1e2 Binary files /dev/null and b/two_player_cleaning_game/assets/ui.png differ diff --git a/two_player_cleaning_game/main.fnl b/two_player_cleaning_game/main.fnl index 586c65f..007bb31 100644 --- a/two_player_cleaning_game/main.fnl +++ b/two_player_cleaning_game/main.fnl @@ -2,20 +2,50 @@ (local levels (. (require "levels.fnl") :levels)) (local bump (require "bump")) +;; colors +(lambda color [full-r full-g full-b] + (let [(r g b) (love.math.colorFromBytes full-r full-g full-b)] + [r g b] +)) +(local color-pallet { + :cream (color 255 238 204) + :dark-purple (color 70 66 94) + :dark-pink (color 255 105 115) + :dark-blue (color 21 120 140) + :light-blue (color 0 185 190) + :light-pink (color 255 176 163) + :black [0 0 0] + :black-half-tone [0 0 0 0.25] +}) + +(fn reset-color [] + "reset color to white (no tinting)" + (love.graphics.setColor 1 1 1)) + +(lambda set-color [color] + "set color to the given color from the color pallet" + (love.graphics.setColor (unpack (. color-pallet color)))) + ;; global vars (var player-art nil) ; 25x50 pixels each player is 25x25 (var dust-sprite nil) ; 35x35 pixels +(var ui-bg nil) (var walls-sprite nil) (var walls-batch nil) (var wall-quads nil) +(local screen + (let [scale 2 canvas-w 800 canvas-h 450] + { :screen-w (* canvas-w scale) + :screen-h (* canvas-h scale) + :canvas-w canvas-w + :canvas-h canvas-h + :scale scale + :canvas nil})) (local camera {:x 0 :y 0}) -(local debug true) +(local debug false) (local collider-debug-boxes []) (local bump-world (bump.newWorld 25)) -(local player { :x 50 :y 50 :w 25 :h 25 :speed 80 }) -;; Screen Size -(local screen-width 800) -(local screen-height 600) +(local player { :x 50 :y 50 :w 25 :h 25 :speed 80 :battery 100 :rot 0 }) ; 16:9 (Modern Widescreen - Recommended)** ; - **640x360** ← Best middle ground ; - 800x450 @@ -28,18 +58,20 @@ ; - 1024x768 (fn love.load [] - (love.window.setMode screen-width screen-height) + (love.window.setMode screen.screen-w screen.screen-h) + (tset screen :canvas (love.graphics.newCanvas screen.canvas-w screen.canvas-h)) (bump-world:add player player.x player.y player.w player.h) ;; load world images (set walls-sprite (love.graphics.newImage "assets/walls.png")) (set walls-batch (love.graphics.newSpriteBatch walls-sprite 2500)) + (set ui-bg (love.graphics.newImage "assets/ui.png")) ;; load wall quads (set wall-quads []) - (let [(h w) (: walls-sprite :getDimensions)] + (let [(w h) (: walls-sprite :getDimensions)] (for [i 0 19 1] - (table.insert wall-quads (love.graphics.newQuad (* i 25) 0 25 25 h w)))) + (table.insert wall-quads (love.graphics.newQuad (* i 25) 0 25 25 w h)))) ;; load tiles (each [_ row (pairs (. levels :level01 :tiles))] (each [_ tile (pairs row)] @@ -57,11 +89,26 @@ {:x (+ x collider.x) :y (+ y collider.y) :width collider.width :height collider.height}) )))) - (set player-art { - :player-sprite (love.graphics.newImage "assets/player.png") - :player1-quad (love.graphics.newQuad 0 0 25 25 50 25) - :player2-quad (love.graphics.newQuad 25 0 25 25 50 25) - }) + (set player-art + (let [ + player-sprite (love.graphics.newImage "assets/player.png") + (w h) (player-sprite:getDimensions)] + { + :player-sprite player-sprite + :player1 { + :quads { + :n (love.graphics.newQuad 0 0 25 25 w h) + :s (love.graphics.newQuad 25 0 25 25 w h) + :ne (love.graphics.newQuad 50 0 25 25 w h) + :e (love.graphics.newQuad 75 0 25 25 w h) + :se (love.graphics.newQuad 100 0 25 25 w h) + :sw (love.graphics.newQuad 125 0 25 25 w h) + :w (love.graphics.newQuad 150 0 25 25 w h) + :nw (love.graphics.newQuad 175 0 25 25 w h) + } + } + } + )) (set dust-sprite (love.graphics.newImage "assets/dust_001.png")) ; (print (fennel.view game-state)) @@ -75,63 +122,120 @@ while 1 do love.event.push('stdin', io.read('*line')) end") :start)) (print (if ok (fennel.view val) val)))) ;; drawing -(lambda color [full-r full-g full-b] - (let [(r g b) (love.math.colorFromBytes full-r full-g full-b)] - [r g b] -)) - -(local off-white (color 237 230 200)) -(local black [0 0 0]) -(local black-half-tone [0 0 0 0.25]) (fn draw-world [] - (love.graphics.setColor 1 1 1) ; reset color to white (no tinting) + (reset-color) (love.graphics.draw walls-batch) -) + ;; draw collider debug boxes + (when debug + (set-color :black) + (each [_ collider (pairs collider-debug-boxes)] + (love.graphics.rectangle "line" collider.x collider.y collider.width collider.height)))) (fn love.update [dt] - (let [deltas { :dx 0 :dy 0}] - (if (love.keyboard.isDown :right) - (tset deltas :dx (* player.speed dt)) - (if (love.keyboard.isDown :left) - (tset deltas :dx (* (* -1 player.speed) dt)))) - (if (love.keyboard.isDown :down) - (tset deltas :dy (* player.speed dt)) - (if (love.keyboard.isDown :up) - (tset deltas :dy (* (* -1 player.speed) dt)))) - (if (or (not= 0 deltas.dx) (not= 0 deltas.dy)) - (let [(x y) (bump-world:move player (+ player.x deltas.dx) (+ player.y deltas.dy))] - ; (print (fennel.view { :msg "Moving player" :x x :y y})) - (tset player :x x) - (tset player :y y)))) + ; move / rotate player + (let [ + d (love.keyboard.isDown :d) + a (love.keyboard.isDown :a) + e (love.keyboard.isDown :e) + q (love.keyboard.isDown :q)] + + (case [d a e q] + [true false false false] (tset player :rot (+ player.rot (* dt 2))) + [false true false false] (tset player :rot (- player.rot (* dt 2))) + [false false true false] (tset player :rot (- player.rot (* dt 2))) + [false false false true] (tset player :rot (+ player.rot (* dt 2))) + ) + + (if (or d a e q) + (let [ + dir-fn (if (or d a) #(+ $1 $2) #(- $1 $2)) + new-x (dir-fn player.x (* player.speed dt (math.cos player.rot))) + new-y (dir-fn player.y (* player.speed dt (math.sin player.rot))) + (x y) (bump-world:move player new-x new-y)] + (tset player :x x) + (tset player :y y)))) ;; Update camera to follow player (keep player centered on screen) - (tset camera :x (- player.x (/ screen-width 2))) - (tset camera :y (- player.y (/ screen-height 2))) + (tset camera :x (- player.x (/ screen.canvas-w 2))) + (tset camera :y (- player.y (/ screen.canvas-h 2))) ) +(fn draw-ui [] + (love.graphics.push) + (love.graphics.translate 0 400) + (let [font (love.graphics.newFont 10) font-small (love.graphics.newFont 6)] + (set-color :cream) + (love.graphics.rectangle "fill" 0 0 screen.canvas-w 100) + (reset-color) + (love.graphics.draw ui-bg 0 0) + (set-color :dark-purple) + (love.graphics.setFont font) + (love.graphics.print "Battery:" 20 6) + (set-color :light-blue) + (love.graphics.rectangle "fill" 72 12 (* 152 (/ player.battery 100)) 4) + (love.graphics.setFont font-small) + (set-color :dark-purple) + (love.graphics.print "100%" 229 2) + (set-color :light-pink) + (love.graphics.print "125%" 267 2) + (love.graphics.print "125%" 306 2) + (love.graphics.print "150%" 345 2) + (love.graphics.print "200%" 382 2) + (set-color :dark-purple) + (love.graphics.line 0 0 screen.canvas-w 0) + ) + (love.graphics.pop) +) + + +(lambda angle-to-direction [angle] + "Convert angle (radians) to compass direction keyword" + (local tau (* 2 math.pi)) + ; Normalize angle to 0-2π range + (local normalized (% (+ angle tau) tau)) + ; Offset by 22.5° (π/8) so section boundaries align with directions + (local offset (+ normalized (/ math.pi 8))) + ; Find which 45° section (π/4) it falls into + (local section (math.floor (/ offset (/ math.pi 4)))) + ; Map to compass directions + (local directions [:e :se :s :sw :w :nw :n :ne]) + (. directions (+ (% section 8) 1))) + +(fn draw-player [] + "draw player sprite and hitbox" + (reset-color) + (love.graphics.draw + player-art.player-sprite + (. player-art.player1.quads (angle-to-direction player.rot)) + player.x player.y) + ;; draw player hitbox and direction line + (when debug + (set-color :black) + (love.graphics.rectangle "line" player.x player.y player.w player.h) + (love.graphics.push) + (let [ox (+ player.x (/ 25 2)) oy (+ player.y (/ 25 2))] + (love.graphics.translate ox oy) + (love.graphics.rotate player.rot) + (love.graphics.line 0 0 35 0)) + (love.graphics.pop) + )) + (fn love.draw [] + (love.graphics.setCanvas screen.canvas) (love.graphics.clear) + (set-color :cream) + (love.graphics.rectangle "fill" 0 0 screen.canvas-w screen.canvas-h) + (love.graphics.push) ; stores the default coordinate system (love.graphics.translate (* -1 camera.x) (* -1 camera.y)) (draw-world) - ;; draw player - (love.graphics.draw - (. player-art :player-sprite) - (. player-art :player1-quad) - player.x player.y) - ;; draw player hitbox - (when debug - (love.graphics.setColor (unpack black)) ; reset color to white (no tinting) - (love.graphics.rectangle "line" player.x player.y player.w player.h)) - - - ;; draw collider debug boxes - (when debug - (love.graphics.setColor (unpack black)) ; reset color to white (no tinting) - (each [_ collider (pairs collider-debug-boxes)] - (love.graphics.rectangle "line" collider.x collider.y collider.width collider.height))) -) + (draw-player) + (love.graphics.pop) + (draw-ui) + (love.graphics.setCanvas) + (reset-color) + (love.graphics.draw screen.canvas 0 0 0 screen.scale screen.scale)) ; (love.graphics.print "Hello from Fennel!\nPress any key to quit" 10 10)) (fn love.keypressed [key] nil )