fennel_love2d_experiments/backend/Program.cs

52 lines
1.6 KiB
C#

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Love2DBackend
{
class Program
{
static async Task Main(string[] args)
{
Console.WriteLine("LÖVE2D Backend - UDP Server");
Console.WriteLine("Starting server on port 7777...");
using (var udpServer = new UdpClient(7777))
{
Console.WriteLine("Server listening on 0.0.0.0:7777");
var cts = new CancellationTokenSource();
// Handle Ctrl+C gracefully
Console.CancelKeyPress += (s, e) =>
{
e.Cancel = true;
cts.Cancel();
};
try
{
while (!cts.Token.IsCancellationRequested)
{
var result = await udpServer.ReceiveAsync(cts.Token);
var message = Encoding.UTF8.GetString(result.Buffer);
var clientEndpoint = result.RemoteEndPoint;
Console.WriteLine($"[{clientEndpoint}] {message}");
// Echo back
var response = Encoding.UTF8.GetBytes($"Echo: {message}");
await udpServer.SendAsync(response, response.Length, clientEndpoint);
}
}
catch (OperationCanceledException)
{
Console.WriteLine("Server stopped.");
}
}
}
}
}