327 lines
12 KiB
Fennel
327 lines
12 KiB
Fennel
;; deps
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(local levels (. (require "levels.fnl") :levels))
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(local bump (require "libs/bump"))
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(local tiny (require "libs/tiny"))
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(local assets (require "src/assets.fnl"))
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(local utils (require "src/utils.fnl"))
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(local colors (require "src/colors.fnl"))
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(local tutorial (require "src/levels/tutorial.fnl"))
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; (utils.debug-print assets)
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; (local network (require "network.fnl"))
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(var pool nil)
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;; global vars
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; (var level-key "tutorial")
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; (var player-art nil) ; 25x50 pixels each player is 25x25
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; (var dust-sprite nil) ; 35x35 pixels
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; (var battery-bar-sprite nil)
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; (local walls {
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; :sprite nil
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; :quads []
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; :batch nil
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; })
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; (local objects {
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; :sprite nil
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; :quads {}
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; :list []
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; })
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(local screen
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(let [scale 2 canvas-w 800 canvas-h 450]
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{ :screen-w (* canvas-w scale)
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:screen-h (* canvas-h scale)
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:canvas-w canvas-w
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:canvas-h canvas-h
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:scale scale}))
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(local debug true)
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; (local collider-debug-boxes [])
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; (lambda add-collider-debug-box [x y w h]
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; (table.insert collider-debug-boxes {: x : y :width w :height h}))
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; (var bump-world nil)
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; (local player { :x 50 :y 50 :w 25 :h 25 :speed 80 :battery 100 :rot 0 })
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; (lambda mirror-collider [collider]
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; "Mirror a collider box horizontally within a 25-unit tile (center is at 12.5)
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; Transforms collider positions so they're reflected across the vertical center line."
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; {
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; :x (- 25 collider.x collider.width)
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; :y collider.y
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; :width collider.width
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; :height collider.height
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; })
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; (fn load-walls []
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; (set walls.batch (love.graphics.newSpriteBatch walls.sprite 2500))
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; ;; load quads
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; (let [(w h) (walls.sprite:getDimensions)]
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; (for [i 0 19 1]
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; (table.insert walls.quads (love.graphics.newQuad (* i 25) 0 25 25 w h))))
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; ;; fill batch
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; (each [_ row (pairs (. levels :levels level-key :tiles))]
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; (each [_ tile (pairs row)]
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; (let [
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; x tile.x
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; y tile.y
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; id tile.tile-id
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; colliders tile.colliders]
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; (if (and (> id 0) (< id 21)) ;; 1-20 are wall tiles
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; (do
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; ; (print (fennel.view {:quad (. walls.quads id) : x : y : id}))
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; (walls.batch:add (. walls.quads id) (if tile.h-flip (+ x 25) x) y 0 (if tile.h-flip -1 1) 1)
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; (each [_ collider (pairs colliders)]
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; (let [
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; mirrored-collider (if tile.h-flip (mirror-collider collider) collider)
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; collider-x (+ x mirrored-collider.x)
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; collider-y (+ y mirrored-collider.y)]
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; (bump-world:add {: x : y :name :wall :behavior :block} collider-x collider-y mirrored-collider.width mirrored-collider.height)
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; (table.insert
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; collider-debug-boxes
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; {:x collider-x :y collider-y :width mirrored-collider.width :height mirrored-collider.height})))))))))
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; (lambda create-charging-station [x y]
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; (let [
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; station {: x : y :type :charging-station :active-pads {1 false 2 false 3 false}}
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; pads {
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; 1 {:x (- x 25) :y y :width 25 :height 25 :light-x (+ x 5)}
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; 3 {:x (+ x 25) :y y :width 25 :height 25 :light-x (+ x 5 6 6)}
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; 2 {:x x :y (+ y 25) :width 25 :height 25 :light-x (+ x 5 6)}
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; }]
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; (bump-world:add {: x : y :name :charging-station :behavior :block} x y 25 25)
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; (add-collider-debug-box x y 25 25)
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; (fn station.draw [self]
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; (reset-color)
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; (love.graphics.draw objects.sprite objects.quads.charging-station self.x self.y)
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; (for [i 1 3 1]
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; (let [pad (. pads i)]
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; (if (. self.active-pads i)
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; (do (love.graphics.draw objects.sprite objects.quads.charging-pad-active pad.x pad.y)
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; (set-color :light-pink)
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; (love.graphics.rectangle "fill" pad.light-x (+ y 18) 2 2)
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; (reset-color))
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; (love.graphics.draw objects.sprite objects.quads.charging-pad pad.x pad.y))))
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; )
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; (lambda pad-hover-cb [self dt]
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; (tset station.active-pads self.id true)
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; (when (< player.battery 100) (set player.battery (+ player.battery (* dt 6)))))
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; (lambda station.update [self _dt]
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; (set self.active-pads {1 false 2 false 3 false}))
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; (for [i 1 3 1]
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; (let [pad (. pads i)]
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; (bump-world:add {:name :charging-pad :behavior :hover :hover-cb pad-hover-cb :id i} pad.x pad.y 25 25)
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; (add-collider-debug-box pad.x pad.y 25 25)))
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; (table.insert objects.list station)))
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; (lambda load-h-door [obj]
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; (debug-print obj))
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; (fn load-objects []
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; (let [(w h) (objects.sprite:getDimensions)]
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; (set objects.quads.charging-pad (love.graphics.newQuad 0 0 25 25 w h))
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; (set objects.quads.charging-pad-active (love.graphics.newQuad 50 0 25 25 w h))
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; (set objects.quads.charging-station (love.graphics.newQuad 25 0 25 25 w h))
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; (set objects.quads.door (love.graphics.newQuad 25 25 25 25 w h)))
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; (each [_ object (pairs (. levels :levels level-key :objects))]
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; ; (debug-print object)
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; (case object.type
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; "h_door" (load-h-door object))
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; ))
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; (fn load-player []
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; (set player.battery 100)
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; (set player.x (. levels :levels level-key :spawns :player-1 :x))
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; (set player.y (. levels :levels level-key :spawns :player-1 :y))
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; (bump-world:add player player.x player.y player.w player.h))
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; (lambda load-level [lvl-name]
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; (set bump-world (bump.newWorld 25))
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; (set level-key :tutorial)
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; ;; set player 1 location
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; (load-player)
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; (load-walls)
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; (load-objects))
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; (fn load-assets []
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; (set objects.sprite (love.graphics.newImage "assets/objects.png"))
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; (set walls.sprite (love.graphics.newImage "assets/walls.png"))
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; (set battery-bar-sprite (love.graphics.newImage "assets/battery_bar.png"))
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; (set player-art
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; (let [
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; player-sprite (love.graphics.newImage "assets/player.png")
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; (w h) (player-sprite:getDimensions)]
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; {
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; :player-sprite player-sprite
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; :player1 {
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; :quads {
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; :n (love.graphics.newQuad 0 0 25 25 w h)
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; :s (love.graphics.newQuad 25 0 25 25 w h)
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; :ne (love.graphics.newQuad 50 0 25 25 w h)
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; :e (love.graphics.newQuad 75 0 25 25 w h)
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; :se (love.graphics.newQuad 100 0 25 25 w h)
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; :sw (love.graphics.newQuad 125 0 25 25 w h)
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; :w (love.graphics.newQuad 150 0 25 25 w h)
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; :nw (love.graphics.newQuad 175 0 25 25 w h)
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; }
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; }
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; }
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; ))
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; )
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(fn love.load []
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(love.window.setMode screen.screen-w screen.screen-h)
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; (tset screen :canvas (love.graphics.newCanvas screen.canvas-w screen.canvas-h))
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(set pool (tutorial.load screen))
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(pool:emit :load :tutorial)
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; (utils.debug-print world)
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; (load-assets)
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; (load-level :tutorial)
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;; Initialize network
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; (network.init)
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; (network.send-msg "REGISTER")
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;; start a thread listening on stdin
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(: (love.thread.newThread "require('love.event')
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while 1 do love.event.push('stdin', io.read('*line')) end") :start))
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(fn love.handlers.stdin [line]
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;; evaluate lines read from stdin as fennel code
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(let [(ok val) (pcall fennel.eval line)]
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(print (if ok (fennel.view val) val))))
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;; drawing
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; (fn draw-world []
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; (reset-color)
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; (love.graphics.draw walls.batch)
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; ;; draw collider debug boxes
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; (when debug
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; (set-color :black)
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; (each [_ collider (pairs collider-debug-boxes)]
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; (love.graphics.rectangle "line" collider.x collider.y collider.width collider.height))))
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(fn love.update [dt]
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(pool:flush)
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(pool:emit :update dt))
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; (fn love.update [dt]
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; (each [_ obj (pairs objects.list)]
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; (obj:update dt))
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; ; move / rotate player
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; (let [
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; d-key (love.keyboard.isDown :d)
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; a-key (love.keyboard.isDown :a)
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; e-key (love.keyboard.isDown :e)
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; q-key (love.keyboard.isDown :q)]
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; ; (print (fennel.view {: d-key : a-key : e-key : q-key}))
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; (match {:d-key d-key :a-key a-key :e-key e-key :q-key q-key}
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; {:d-key true :a-key false :e-key false :q-key false} (tset player :rot (+ player.rot (* dt 2)))
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; {:d-key false :a-key true :e-key false :q-key false} (tset player :rot (- player.rot (* dt 2)))
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; {:d-key false :a-key false :e-key true :q-key false} (tset player :rot (- player.rot (* dt 2)))
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; {:d-key false :a-key false :e-key false :q-key true} (tset player :rot (+ player.rot (* dt 2)))
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; )
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; (when (and (> player.battery 0) (or d-key a-key e-key q-key))
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; (let [
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; dir-fn (if (or d-key a-key) #(+ $1 $2) #(- $1 $2))
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; new-x (dir-fn player.x (* player.speed dt (math.cos player.rot)))
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; new-y (dir-fn player.y (* player.speed dt (math.sin player.rot)))
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; col-filter-fn (lambda [item other]
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; (if (= other.behavior "block") :slide :cross))
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; (x y cols len) (bump-world:move player new-x new-y col-filter-fn)]
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; (tset player :x x)
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; (tset player :y y))
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; (if (> player.battery 0)
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; (set player.battery (- player.battery (* dt 2))))))
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; ;; Update camera to follow player (keep player centered on screen)
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; (tset camera :x (- player.x (/ screen.canvas-w 2)))
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; (tset camera :y (- player.y (/ screen.canvas-h 2)))
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; (let
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; [(items len) (bump-world:queryRect player.x player.y 25 25 #(= $1.behavior "hover"))]
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; (each [_ item (pairs items)]
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; (item:hover-cb dt)))
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; ;; Network updates
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; (network.update dt))
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; (set net-state.net-update-timer (+ net-state.net-update-timer dt))
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; (when (>= net-state.net-update-timer net-state.net-update-interval)
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; (when net-state.connected
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; (network.send-update player.x player.y player.rot player.battery))
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; (set net-state.net-update-timer 0)))
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; (fn draw-ui []
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; (love.graphics.push)
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; (love.graphics.translate 0 400)
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; (let [font (love.graphics.newFont 10) font-small (love.graphics.newFont 6)]
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; (set-color :cream)
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; (love.graphics.rectangle "fill" 0 0 screen.canvas-w 100)
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; (reset-color)
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; (love.graphics.draw battery-bar-sprite 78 8)
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; (set-color :dark-purple)
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; (love.graphics.setFont font)
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; (love.graphics.print (.. "Battery: " (string.format "%d" player.battery) "%") 6 7)
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; (set-color :light-blue)
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; (love.graphics.rectangle "fill" 80 12 (* 152 (/ player.battery 100)) 4)
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; (love.graphics.setFont font-small)
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; (set-color :dark-purple)
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; (love.graphics.print "100%" 229 2)
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; (set-color :light-pink)
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; (love.graphics.print "125%" 267 2)
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; (love.graphics.print "125%" 306 2)
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; (love.graphics.print "150%" 345 2)
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; (love.graphics.print "200%" 382 2)
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; (set-color :dark-purple)
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; (love.graphics.line 0 0 screen.canvas-w 0)
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; )
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; (love.graphics.pop)
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; )
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; (lambda angle-to-direction [angle]
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; "Convert angle (radians) to compass direction keyword"
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; (local tau (* 2 math.pi))
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; ; Normalize angle to 0-2π range
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; (local normalized (% (+ angle tau) tau))
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; ; Offset by 22.5° (π/8) so section boundaries align with directions
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; (local offset (+ normalized (/ math.pi 8)))
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; ; Find which 45° section (π/4) it falls into
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; (local section (math.floor (/ offset (/ math.pi 4))))
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; ; Map to compass directions
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; (local directions [:e :se :s :sw :w :nw :n :ne])
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; (. directions (+ (% section 8) 1)))
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; (fn draw-objects []
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; (each [_ obj (pairs objects.list)]
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; ; (print (fennel.view obj))
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; (obj:draw)))
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(fn love.draw []
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(pool:emit :pre-draw)
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(pool:emit :draw)
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(pool:emit :post-draw))
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; (fn love.draw []
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; (love.graphics.setCanvas screen.canvas)
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; (love.graphics.clear)
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; (set-color :cream)
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; (love.graphics.rectangle "fill" 0 0 screen.canvas-w screen.canvas-h)
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; (love.graphics.push) ; stores the default coordinate system
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; (love.graphics.translate (* -1 camera.x) (* -1 camera.y))
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; (draw-world)
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; (draw-objects)
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; (draw-player)
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; (love.graphics.pop)
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; (draw-ui)
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; (love.graphics.setCanvas)
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; (reset-color)
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; (love.graphics.draw screen.canvas 0 0 0 screen.scale screen.scale))
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; (love.graphics.print "Hello from Fennel!\nPress any key to quit" 10 10))
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(fn love.keypressed [key] nil )
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(fn love.quit []
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"Clean up before game closes"
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; (network.close)
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false)
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