fennel_love2d_experiments/two_player_cleaning_game/main.fnl

330 lines
12 KiB
Fennel

;; deps
(local levels (. (require "levels.fnl") :levels))
(local bump (require "libs/bump"))
(local tiny (require "libs/tiny"))
(local assets (require "src/assets.fnl"))
(local utils (require "src/utils.fnl"))
(local colors (require "src/colors.fnl"))
(local tutorial (require "src/levels/tutorial.fnl"))
; (utils.debug-print assets)
; (local network (require "network.fnl"))
(var pool nil)
;; global vars
; (var level-key "tutorial")
; (var player-art nil) ; 25x50 pixels each player is 25x25
; (var dust-sprite nil) ; 35x35 pixels
; (var battery-bar-sprite nil)
; (local walls {
; :sprite nil
; :quads []
; :batch nil
; })
; (local objects {
; :sprite nil
; :quads {}
; :list []
; })
(local screen
(let [scale 2 canvas-w 800 canvas-h 450]
{ :screen-w (* canvas-w scale)
:screen-h (* canvas-h scale)
:canvas-w canvas-w
:canvas-h canvas-h
:scale scale}))
(local debug true)
; (local collider-debug-boxes [])
; (lambda add-collider-debug-box [x y w h]
; (table.insert collider-debug-boxes {: x : y :width w :height h}))
; (var bump-world nil)
; (local player { :x 50 :y 50 :w 25 :h 25 :speed 80 :battery 100 :rot 0 })
; (lambda mirror-collider [collider]
; "Mirror a collider box horizontally within a 25-unit tile (center is at 12.5)
; Transforms collider positions so they're reflected across the vertical center line."
; {
; :x (- 25 collider.x collider.width)
; :y collider.y
; :width collider.width
; :height collider.height
; })
; (fn load-walls []
; (set walls.batch (love.graphics.newSpriteBatch walls.sprite 2500))
; ;; load quads
; (let [(w h) (walls.sprite:getDimensions)]
; (for [i 0 19 1]
; (table.insert walls.quads (love.graphics.newQuad (* i 25) 0 25 25 w h))))
; ;; fill batch
; (each [_ row (pairs (. levels :levels level-key :tiles))]
; (each [_ tile (pairs row)]
; (let [
; x tile.x
; y tile.y
; id tile.tile-id
; colliders tile.colliders]
; (if (and (> id 0) (< id 21)) ;; 1-20 are wall tiles
; (do
; ; (print (fennel.view {:quad (. walls.quads id) : x : y : id}))
; (walls.batch:add (. walls.quads id) (if tile.h-flip (+ x 25) x) y 0 (if tile.h-flip -1 1) 1)
; (each [_ collider (pairs colliders)]
; (let [
; mirrored-collider (if tile.h-flip (mirror-collider collider) collider)
; collider-x (+ x mirrored-collider.x)
; collider-y (+ y mirrored-collider.y)]
; (bump-world:add {: x : y :name :wall :behavior :block} collider-x collider-y mirrored-collider.width mirrored-collider.height)
; (table.insert
; collider-debug-boxes
; {:x collider-x :y collider-y :width mirrored-collider.width :height mirrored-collider.height})))))))))
; (lambda create-charging-station [x y]
; (let [
; station {: x : y :type :charging-station :active-pads {1 false 2 false 3 false}}
; pads {
; 1 {:x (- x 25) :y y :width 25 :height 25 :light-x (+ x 5)}
; 3 {:x (+ x 25) :y y :width 25 :height 25 :light-x (+ x 5 6 6)}
; 2 {:x x :y (+ y 25) :width 25 :height 25 :light-x (+ x 5 6)}
; }]
; (bump-world:add {: x : y :name :charging-station :behavior :block} x y 25 25)
; (add-collider-debug-box x y 25 25)
; (fn station.draw [self]
; (reset-color)
; (love.graphics.draw objects.sprite objects.quads.charging-station self.x self.y)
; (for [i 1 3 1]
; (let [pad (. pads i)]
; (if (. self.active-pads i)
; (do (love.graphics.draw objects.sprite objects.quads.charging-pad-active pad.x pad.y)
; (set-color :light-pink)
; (love.graphics.rectangle "fill" pad.light-x (+ y 18) 2 2)
; (reset-color))
; (love.graphics.draw objects.sprite objects.quads.charging-pad pad.x pad.y))))
; )
; (lambda pad-hover-cb [self dt]
; (tset station.active-pads self.id true)
; (when (< player.battery 100) (set player.battery (+ player.battery (* dt 6)))))
; (lambda station.update [self _dt]
; (set self.active-pads {1 false 2 false 3 false}))
; (for [i 1 3 1]
; (let [pad (. pads i)]
; (bump-world:add {:name :charging-pad :behavior :hover :hover-cb pad-hover-cb :id i} pad.x pad.y 25 25)
; (add-collider-debug-box pad.x pad.y 25 25)))
; (table.insert objects.list station)))
; (lambda load-h-door [obj]
; (debug-print obj))
; (fn load-objects []
; (let [(w h) (objects.sprite:getDimensions)]
; (set objects.quads.charging-pad (love.graphics.newQuad 0 0 25 25 w h))
; (set objects.quads.charging-pad-active (love.graphics.newQuad 50 0 25 25 w h))
; (set objects.quads.charging-station (love.graphics.newQuad 25 0 25 25 w h))
; (set objects.quads.door (love.graphics.newQuad 25 25 25 25 w h)))
; (each [_ object (pairs (. levels :levels level-key :objects))]
; ; (debug-print object)
; (case object.type
; "h_door" (load-h-door object))
; ))
; (fn load-player []
; (set player.battery 100)
; (set player.x (. levels :levels level-key :spawns :player-1 :x))
; (set player.y (. levels :levels level-key :spawns :player-1 :y))
; (bump-world:add player player.x player.y player.w player.h))
; (lambda load-level [lvl-name]
; (set bump-world (bump.newWorld 25))
; (set level-key :tutorial)
; ;; set player 1 location
; (load-player)
; (load-walls)
; (load-objects))
; (fn load-assets []
; (set objects.sprite (love.graphics.newImage "assets/objects.png"))
; (set walls.sprite (love.graphics.newImage "assets/walls.png"))
; (set battery-bar-sprite (love.graphics.newImage "assets/battery_bar.png"))
; (set player-art
; (let [
; player-sprite (love.graphics.newImage "assets/player.png")
; (w h) (player-sprite:getDimensions)]
; {
; :player-sprite player-sprite
; :player1 {
; :quads {
; :n (love.graphics.newQuad 0 0 25 25 w h)
; :s (love.graphics.newQuad 25 0 25 25 w h)
; :ne (love.graphics.newQuad 50 0 25 25 w h)
; :e (love.graphics.newQuad 75 0 25 25 w h)
; :se (love.graphics.newQuad 100 0 25 25 w h)
; :sw (love.graphics.newQuad 125 0 25 25 w h)
; :w (love.graphics.newQuad 150 0 25 25 w h)
; :nw (love.graphics.newQuad 175 0 25 25 w h)
; }
; }
; }
; ))
; )
(fn love.load []
(love.window.setMode screen.screen-w screen.screen-h)
; (tset screen :canvas (love.graphics.newCanvas screen.canvas-w screen.canvas-h))
(set pool (tutorial.load screen))
(pool:flush)
(pool:emit :load :tutorial)
; (utils.debug-print pool)
; (utils.debug-print world)
; (load-assets)
; (load-level :tutorial)
;; Initialize network
; (network.init)
; (network.send-msg "REGISTER")
;; start a thread listening on stdin
(: (love.thread.newThread "require('love.event')
while 1 do love.event.push('stdin', io.read('*line')) end") :start))
(fn love.handlers.stdin [line]
;; evaluate lines read from stdin as fennel code
(let [(ok val) (pcall fennel.eval line)]
(print (if ok (fennel.view val) val))))
;; drawing
; (fn draw-world []
; (reset-color)
; (love.graphics.draw walls.batch)
; ;; draw collider debug boxes
; (when debug
; (set-color :black)
; (each [_ collider (pairs collider-debug-boxes)]
; (love.graphics.rectangle "line" collider.x collider.y collider.width collider.height))))
(fn love.update [dt]
(pool:flush)
(pool:emit :update dt))
; (fn love.update [dt]
; (each [_ obj (pairs objects.list)]
; (obj:update dt))
; ; move / rotate player
; (let [
; d-key (love.keyboard.isDown :d)
; a-key (love.keyboard.isDown :a)
; e-key (love.keyboard.isDown :e)
; q-key (love.keyboard.isDown :q)]
; ; (print (fennel.view {: d-key : a-key : e-key : q-key}))
; (match {:d-key d-key :a-key a-key :e-key e-key :q-key q-key}
; {:d-key true :a-key false :e-key false :q-key false} (tset player :rot (+ player.rot (* dt 2)))
; {:d-key false :a-key true :e-key false :q-key false} (tset player :rot (- player.rot (* dt 2)))
; {:d-key false :a-key false :e-key true :q-key false} (tset player :rot (- player.rot (* dt 2)))
; {:d-key false :a-key false :e-key false :q-key true} (tset player :rot (+ player.rot (* dt 2)))
; )
; (when (and (> player.battery 0) (or d-key a-key e-key q-key))
; (let [
; dir-fn (if (or d-key a-key) #(+ $1 $2) #(- $1 $2))
; new-x (dir-fn player.x (* player.speed dt (math.cos player.rot)))
; new-y (dir-fn player.y (* player.speed dt (math.sin player.rot)))
; col-filter-fn (lambda [item other]
; (if (= other.behavior "block") :slide :cross))
; (x y cols len) (bump-world:move player new-x new-y col-filter-fn)]
; (tset player :x x)
; (tset player :y y))
; (if (> player.battery 0)
; (set player.battery (- player.battery (* dt 2))))))
; ;; Update camera to follow player (keep player centered on screen)
; (tset camera :x (- player.x (/ screen.canvas-w 2)))
; (tset camera :y (- player.y (/ screen.canvas-h 2)))
; (let
; [(items len) (bump-world:queryRect player.x player.y 25 25 #(= $1.behavior "hover"))]
; (each [_ item (pairs items)]
; (item:hover-cb dt)))
; ;; Network updates
; (network.update dt))
; (set net-state.net-update-timer (+ net-state.net-update-timer dt))
; (when (>= net-state.net-update-timer net-state.net-update-interval)
; (when net-state.connected
; (network.send-update player.x player.y player.rot player.battery))
; (set net-state.net-update-timer 0)))
; (fn draw-ui []
; (love.graphics.push)
; (love.graphics.translate 0 400)
; (let [font (love.graphics.newFont 10) font-small (love.graphics.newFont 6)]
; (set-color :cream)
; (love.graphics.rectangle "fill" 0 0 screen.canvas-w 100)
; (reset-color)
; (love.graphics.draw battery-bar-sprite 78 8)
; (set-color :dark-purple)
; (love.graphics.setFont font)
; (love.graphics.print (.. "Battery: " (string.format "%d" player.battery) "%") 6 7)
; (set-color :light-blue)
; (love.graphics.rectangle "fill" 80 12 (* 152 (/ player.battery 100)) 4)
; (love.graphics.setFont font-small)
; (set-color :dark-purple)
; (love.graphics.print "100%" 229 2)
; (set-color :light-pink)
; (love.graphics.print "125%" 267 2)
; (love.graphics.print "125%" 306 2)
; (love.graphics.print "150%" 345 2)
; (love.graphics.print "200%" 382 2)
; (set-color :dark-purple)
; (love.graphics.line 0 0 screen.canvas-w 0)
; )
; (love.graphics.pop)
; )
; (lambda angle-to-direction [angle]
; "Convert angle (radians) to compass direction keyword"
; (local tau (* 2 math.pi))
; ; Normalize angle to 0-2π range
; (local normalized (% (+ angle tau) tau))
; ; Offset by 22.5° (π/8) so section boundaries align with directions
; (local offset (+ normalized (/ math.pi 8)))
; ; Find which 45° section (π/4) it falls into
; (local section (math.floor (/ offset (/ math.pi 4))))
; ; Map to compass directions
; (local directions [:e :se :s :sw :w :nw :n :ne])
; (. directions (+ (% section 8) 1)))
; (fn draw-objects []
; (each [_ obj (pairs objects.list)]
; ; (print (fennel.view obj))
; (obj:draw)))
(fn love.draw []
(for [i 1 99 1]
(let [draw-trigger (.. "draw" i)]
(pool:emit draw-trigger))))
; (fn love.draw []
; (love.graphics.setCanvas screen.canvas)
; (love.graphics.clear)
; (set-color :cream)
; (love.graphics.rectangle "fill" 0 0 screen.canvas-w screen.canvas-h)
; (love.graphics.push) ; stores the default coordinate system
; (love.graphics.translate (* -1 camera.x) (* -1 camera.y))
; (draw-world)
; (draw-objects)
; (draw-player)
; (love.graphics.pop)
; (draw-ui)
; (love.graphics.setCanvas)
; (reset-color)
; (love.graphics.draw screen.canvas 0 0 0 screen.scale screen.scale))
; (love.graphics.print "Hello from Fennel!\nPress any key to quit" 10 10))
(fn love.keypressed [key] nil )
(fn love.quit []
"Clean up before game closes"
; (network.close)
false)