fennel_love2d_experiments/two_player_cleaning_game/main.fnl
2026-04-11 21:54:09 +02:00

119 lines
3.9 KiB
Fennel

;; deps
(local levels (. (require "levels.fnl") :levels))
(local bump (require "bump"))
;; global vars
(var player-art nil) ; 25x50 pixels each player is 25x25
(var dust-sprite nil) ; 35x35 pixels
(var walls-sprite nil)
(var walls-batch nil)
(var wall-quads nil)
(local debug true)
(local collider-debug-boxes [])
(local bump-world (bump.newWorld 25))
(local player { :x 50 :y 50 :w 25 :h 25 :speed 80 })
(fn love.load []
(love.window.setMode 600 640)
(bump-world:add player player.x player.y player.w player.h)
;; load world images
(set walls-sprite (love.graphics.newImage "assets/walls.png"))
(set walls-batch (love.graphics.newSpriteBatch walls-sprite 2500))
;; load wall quads
(set wall-quads [])
(let [(h w) (: walls-sprite :getDimensions)]
(for [i 0 19 1]
(table.insert wall-quads (love.graphics.newQuad (* i 25) 0 25 25 h w))))
;; load tiles
(each [_ row (pairs (. levels :level01 :tiles))]
(each [_ tile (pairs row)]
(let [
x (. tile :x)
y (. tile :y)
id (. tile :tile-id)
colliders (or (. levels.level01.wall-colliders (- id 1)) [])]
(walls-batch:add (. wall-quads id) x y)
; (print (fennel.view colliders))
(each [_ collider (pairs colliders)]
(bump-world:add {: x : y :type "wall"} (+ x collider.x) (+ y collider.y) collider.width collider.height)
(table.insert
collider-debug-boxes
{:x (+ x collider.x) :y (+ y collider.y) :width collider.width :height collider.height})
))))
(set player-art {
:player-sprite (love.graphics.newImage "assets/player.png")
:player1-quad (love.graphics.newQuad 0 0 25 25 50 25)
:player2-quad (love.graphics.newQuad 25 0 25 25 50 25)
})
(set dust-sprite (love.graphics.newImage "assets/dust_001.png"))
; (print (fennel.view game-state))
;; start a thread listening on stdin
(: (love.thread.newThread "require('love.event')
while 1 do love.event.push('stdin', io.read('*line')) end") :start))
(fn love.handlers.stdin [line]
;; evaluate lines read from stdin as fennel code
(let [(ok val) (pcall fennel.eval line)]
(print (if ok (fennel.view val) val))))
;; drawing
(lambda color [full-r full-g full-b]
(let [(r g b) (love.math.colorFromBytes full-r full-g full-b)]
[r g b]
))
(local off-white (color 237 230 200))
(local black [0 0 0])
(local black-half-tone [0 0 0 0.25])
(fn draw-world []
(love.graphics.setColor 1 1 1) ; reset color to white (no tinting)
(love.graphics.draw walls-batch)
)
(fn love.update [dt]
(let [deltas { :dx 0 :dy 0}]
(if (love.keyboard.isDown :right)
(tset deltas :dx (* player.speed dt))
(if (love.keyboard.isDown :left)
(tset deltas :dx (* (* -1 player.speed) dt))))
(if (love.keyboard.isDown :down)
(tset deltas :dy (* player.speed dt))
(if (love.keyboard.isDown :up)
(tset deltas :dy (* (* -1 player.speed) dt))))
(if (or (not= 0 deltas.dx) (not= 0 deltas.dy))
(let [(x y) (bump-world:move player (+ player.x deltas.dx) (+ player.y deltas.dy))]
; (print (fennel.view { :msg "Moving player" :x x :y y}))
(tset player :x x)
(tset player :y y)))))
(fn love.draw []
;; clear the screen and set bg to off white
(love.graphics.clear)
(draw-world)
;; draw player
(love.graphics.draw
(. player-art :player-sprite)
(. player-art :player1-quad)
player.x player.y)
;; draw player hitbox
(when debug
(love.graphics.setColor (unpack black)) ; reset color to white (no tinting)
(love.graphics.rectangle "line" player.x player.y player.w player.h))
;; draw collider debug boxes
(when debug
(love.graphics.setColor (unpack black)) ; reset color to white (no tinting)
(each [_ collider (pairs collider-debug-boxes)]
(love.graphics.rectangle "line" collider.x collider.y collider.width collider.height)))
)
; (love.graphics.print "Hello from Fennel!\nPress any key to quit" 10 10))
(fn love.keypressed [key] nil )