render pads and add ux to scroll through them
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5 changed files with 54 additions and 2 deletions
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kitchen.aseprite
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kitchen.aseprite
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l5-mockup/images/bg.png
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l5-mockup/images/bg.png
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l5-mockup/images/pads_001.png
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l5-mockup/images/pads_001.png
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l5-mockup/images/pads_002.png
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l5-mockup/images/pads_002.png
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@ -1,14 +1,66 @@
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require("L5")
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require("L5")
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local bgImg
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local pads = {
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["S1"] = { 98, 25, 68, 48, img = 1 },
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["S2"] = { 175, 25, 68, 48, img = 1 },
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["S3"] = { 98, 83, 68, 48, img = 1 },
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["S4"] = { 175, 83, 68, 48, img = 1 },
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["C1"] = { 262, 23, 71, 110, img = 1 },
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["W1"] = { 346, 60, 79, 84, img = 1 },
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["F1"] = { 0, 0, 47, 159, img = 1 },
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["F2"] = { 0, 162, 129, 29, img = 1 },
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["A1"] = { 282, 202, 90, 58, img = 1 },
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["A2"] = { 376, 202, 90, 58, img = 1 },
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["A3"] = { 284, 262, 90, 58, img = 1 },
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["A4"] = { 413, 260, 67, 60, img = 1 },
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}
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local selectedKeyPad = "S1"
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local padScrollOrder = {}
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-- TODO: replace this with ideal scroll order
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for key, _ in pairs(pads) do
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table.insert(padScrollOrder, key)
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end
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function setup()
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function setup()
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size(480, 320) -- the size of the LCD screen
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size(480, 320) -- the size of the LCD screen
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windowTitle("Kitchen Timer Mockup")
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windowTitle("Kitchen Timer Mockup")
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-- Sets print command output to display in window
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-- Sets print command output to display in window
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printToScreen()
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printToScreen()
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describe('Draws a yellow background!!!!')
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describe('Draws a yellow background!!!!')
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bgImg = loadImage('images/bg.png')
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local padsImg1 = loadImage('images/pads_001.png')
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local padsImg2 = loadImage('images/pads_002.png')
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for _, pad in pairs(pads) do
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if pad.img == 1 then
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pad.img = padsImg1
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elseif pad.img == 2 then
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pad.img = padsImg2
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end
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end
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end
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local function drawPad(padId)
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local pad = pads[padId]
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if pad then
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copy(pad.img, pad[1], pad[2], pad[3], pad[4], pad[1], pad[2], pad[3], pad[4])
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end
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end
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end
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function draw()
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function draw()
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-- Fills the background with the color yellow
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image(bgImg, 0, 0)
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background(255, 215, 0)
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drawPad(selectedKeyPad)
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end
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local padScrollIndex = 1
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function mouseWheel(upDown)
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local scrollDirection = upDown == 1 and "up" or "down"
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if scrollDirection == "up" and padScrollIndex == #padScrollOrder then
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padScrollIndex = 1
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elseif scrollDirection == "down" and padScrollIndex == 1 then
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padScrollIndex = #padScrollOrder
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else
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padScrollIndex = padScrollIndex + (scrollDirection == "up" and 1 or -1)
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end
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selectedKeyPad = padScrollOrder[padScrollIndex]
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end
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end
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