switch to nata

This commit is contained in:
Travis Shears 2026-04-23 17:46:53 +02:00
parent e7197f93fc
commit 0a1d655267
Signed by: travisshears
GPG key ID: CB9BF1910F3F7469
4 changed files with 588 additions and 51 deletions

View file

@ -1,3 +1,5 @@
(local utils (require "src/utils.fnl"))
;; colors
(lambda color [full-r full-g full-b]
(let [(r g b) (love.math.colorFromBytes full-r full-g full-b)]
@ -19,12 +21,12 @@
"reset color to white (no tinting)"
(love.graphics.setColor 1 1 1))
(lambda set-color [color]
(lambda set-color [color-name]
"set color to the given color from the color pallet"
(love.graphics.setColor (unpack (. colors color))))
(love.graphics.setColor (unpack (. colors color-name))))
{
:reset-color reset-color
:set-color set-color
: reset-color
: set-color
: colors
}

View file

@ -1,46 +1,37 @@
(local color (require "src/colors.fnl"))
(local tiny (require "libs/tiny"))
(local nata (require "libs/nata"))
(local utils (require "src/utils.fnl"))
(local level {})
(lambda gen-renderer [screen canvas]
(let [renderer {}]
(fn renderer.draw [self]
(color.set-color :cream)
(love.graphics.rectangle "fill" 0 0 screen.canvas-w screen.canvas-h))
(fn renderer.post-draw [self]
(love.graphics.setCanvas)
(color:reset-color)
(love.graphics.draw canvas 0 0 0 screen.scale screen.scale))
(fn renderer.pre-draw [self]
; use canvas
(love.graphics.setCanvas canvas)
; clear the screen
(love.graphics.clear))
renderer))
; function HudSystem:init(layerFlag)
; self.filter = tiny.requireAll("drawHud", layerFlag)
; end
; function HudSystem:process(e, dt)
; e:drawHud(dt)
; end
(fn bg-render [screen]
(let [system (tiny.system {: screen})]
(fn system.draw [self]
(print "Drawing BG")
(color.set-color color.colors.cream)
(love.graphics.rectangle "fill" 0 0 self.screen.canvas-w self.screen.canvas-h))
(utils.debug-print system)
system
))
(local root-render (tiny.system))
(fn root-render.pre-draw [self]
(print "Pre-drawing root")
; use canvas
(love.graphics.setCanvas level.canvas)
; clear the screen
(love.graphics.clear))
(local camera {:x 0 :y 0})
(local debug true)
; (local camera {:x 0 :y 0})
; (local debug true)
(fn load [screen]
(set level.canvas (love.graphics.newCanvas screen.canvas-w screen.canvas-h))
(tiny.world
root-render
(bg-render screen)))
(let [canvas (love.graphics.newCanvas screen.canvas-w screen.canvas-h)]
(nata.new {
; :groups {
; gravity = {filter = {'gravity'}},
; },
:systems [
(gen-renderer screen canvas)
]
})))
{
: load