get info pad rendering
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45bfeb5eb5
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3 changed files with 42 additions and 17 deletions
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@ -76,7 +76,4 @@
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<object id="15" name="controls" type="info_pad" x="550" y="1150" width="25" height="25"/>
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<object id="15" name="controls" type="info_pad" x="550" y="1150" width="25" height="25"/>
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<object id="16" name="controls" type="info_pad" x="675" y="1150" width="25" height="25"/>
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<object id="16" name="controls" type="info_pad" x="675" y="1150" width="25" height="25"/>
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</objectgroup>
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</objectgroup>
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<objectgroup id="4" name="Layer via Copy">
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<object id="18" name="waiting_for_player2" type="info_pad" x="675" y="1025" width="25" height="25"/>
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</objectgroup>
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</map>
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</map>
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31
two_player_cleaning_game/src/entities/info-pad.fnl
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31
two_player_cleaning_game/src/entities/info-pad.fnl
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@ -0,0 +1,31 @@
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(local utils (require "src/utils.fnl"))
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(local beholder (require "libs/beholder"))
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(local color (require "src/colors.fnl"))
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(local levels (require "levels.fnl"))
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(local assets (require "src/assets.fnl"))
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(lambda info-pad [x y name]
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(let [pad {: x : y : name}
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(w h) (assets.objects-sprite:getDimensions)]
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(lambda pad.load [self]
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(set self.quad (love.graphics.newQuad 75 0 25 25 w h)))
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(fn pad.draw-debug [self]
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(color.set-color :black)
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(love.graphics.rectangle "line" self.x self.y 25 25))
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(lambda pad.draw49 [self]
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(color.reset-color)
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(love.graphics.draw assets.objects-sprite self.quad self.x self.y))
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pad
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))
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info-pad
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; (lambda [{:bump-world bw :level-key key}]
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; (set bump-world bw)
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; (set level-key key)
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; player)
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@ -7,21 +7,17 @@
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(local player (require "src/entities/player.fnl"))
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(local player (require "src/entities/player.fnl"))
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(local walls (require "src/systems/walls.fnl"))
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(local walls (require "src/systems/walls.fnl"))
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(local hud (require "src/systems/hud.fnl"))
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(local hud (require "src/systems/hud.fnl"))
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(local levels (require "levels.fnl"))
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(local info-pad (require "src/entities/info-pad.fnl"))
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(lambda load-objects [level-key pool]
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(each [_ object (pairs (. levels :levels level-key :objects))]
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; (debug-print object)
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(case object.type
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"info_pad" (pool:queue (info-pad object.x object.y object.name))
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))
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)
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; (local colliders {
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; :added {}
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; })
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; (fn colliders.update [self]
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; (each [_ c (ipairs self.pool.groups.colliders.entities)]
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; (when (not (. self.added (. c 1)))
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; (print "Adding collider to list")
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; (utils.debug-print c)
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; (tset self.added (. c 1) true)
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; )))
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; (let [obj (. c 1)]
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; (when (not (. self.added obj))
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; (set self.added obj true)
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; (self.pool.data.bump-world:add (unpack c))))))
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(fn load [screen]
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(fn load [screen]
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(let [
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(let [
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@ -47,6 +43,7 @@
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]
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]
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})]
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})]
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(pool:queue (player {:bump-world bump-world :level-key :tutorial}))
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(pool:queue (player {:bump-world bump-world :level-key :tutorial}))
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(load-objects :tutorial pool)
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pool))
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pool))
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{
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{
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