init walls system
This commit is contained in:
parent
77dccc9e6f
commit
4b77c7e5a3
3 changed files with 68 additions and 79 deletions
|
|
@ -1,33 +1,14 @@
|
|||
;; deps
|
||||
(local levels (. (require "levels.fnl") :levels))
|
||||
(local bump (require "libs/bump"))
|
||||
(local tiny (require "libs/tiny"))
|
||||
(local assets (require "src/assets.fnl"))
|
||||
; (local levels (. (require "levels.fnl") :levels))
|
||||
; (local bump (require "libs/bump"))
|
||||
; (local tiny (require "libs/tiny"))
|
||||
; (local assets (require "src/assets.fnl"))
|
||||
(local utils (require "src/utils.fnl"))
|
||||
(local colors (require "src/colors.fnl"))
|
||||
; (local colors (require "src/colors.fnl"))
|
||||
(local tutorial (require "src/levels/tutorial.fnl"))
|
||||
|
||||
; (utils.debug-print assets)
|
||||
; (local network (require "network.fnl"))
|
||||
|
||||
(var pool nil)
|
||||
|
||||
;; global vars
|
||||
; (var level-key "tutorial")
|
||||
; (var player-art nil) ; 25x50 pixels each player is 25x25
|
||||
; (var dust-sprite nil) ; 35x35 pixels
|
||||
; (var battery-bar-sprite nil)
|
||||
; (local walls {
|
||||
; :sprite nil
|
||||
; :quads []
|
||||
; :batch nil
|
||||
; })
|
||||
; (local objects {
|
||||
; :sprite nil
|
||||
; :quads {}
|
||||
; :list []
|
||||
; })
|
||||
|
||||
(local screen
|
||||
(let [scale 2 canvas-w 800 canvas-h 450]
|
||||
{ :screen-w (* canvas-w scale)
|
||||
|
|
@ -44,43 +25,6 @@
|
|||
; (var bump-world nil)
|
||||
; (local player { :x 50 :y 50 :w 25 :h 25 :speed 80 :battery 100 :rot 0 })
|
||||
|
||||
; (lambda mirror-collider [collider]
|
||||
; "Mirror a collider box horizontally within a 25-unit tile (center is at 12.5)
|
||||
; Transforms collider positions so they're reflected across the vertical center line."
|
||||
; {
|
||||
; :x (- 25 collider.x collider.width)
|
||||
; :y collider.y
|
||||
; :width collider.width
|
||||
; :height collider.height
|
||||
; })
|
||||
|
||||
; (fn load-walls []
|
||||
; (set walls.batch (love.graphics.newSpriteBatch walls.sprite 2500))
|
||||
; ;; load quads
|
||||
; (let [(w h) (walls.sprite:getDimensions)]
|
||||
; (for [i 0 19 1]
|
||||
; (table.insert walls.quads (love.graphics.newQuad (* i 25) 0 25 25 w h))))
|
||||
; ;; fill batch
|
||||
; (each [_ row (pairs (. levels :levels level-key :tiles))]
|
||||
; (each [_ tile (pairs row)]
|
||||
; (let [
|
||||
; x tile.x
|
||||
; y tile.y
|
||||
; id tile.tile-id
|
||||
; colliders tile.colliders]
|
||||
; (if (and (> id 0) (< id 21)) ;; 1-20 are wall tiles
|
||||
; (do
|
||||
; ; (print (fennel.view {:quad (. walls.quads id) : x : y : id}))
|
||||
; (walls.batch:add (. walls.quads id) (if tile.h-flip (+ x 25) x) y 0 (if tile.h-flip -1 1) 1)
|
||||
; (each [_ collider (pairs colliders)]
|
||||
; (let [
|
||||
; mirrored-collider (if tile.h-flip (mirror-collider collider) collider)
|
||||
; collider-x (+ x mirrored-collider.x)
|
||||
; collider-y (+ y mirrored-collider.y)]
|
||||
; (bump-world:add {: x : y :name :wall :behavior :block} collider-x collider-y mirrored-collider.width mirrored-collider.height)
|
||||
; (table.insert
|
||||
; collider-debug-boxes
|
||||
; {:x collider-x :y collider-y :width mirrored-collider.width :height mirrored-collider.height})))))))))
|
||||
|
||||
; (lambda create-charging-station [x y]
|
||||
; (let [
|
||||
|
|
@ -282,24 +226,6 @@ while 1 do love.event.push('stdin', io.read('*line')) end") :start))
|
|||
; )
|
||||
|
||||
|
||||
; (lambda angle-to-direction [angle]
|
||||
; "Convert angle (radians) to compass direction keyword"
|
||||
; (local tau (* 2 math.pi))
|
||||
; ; Normalize angle to 0-2π range
|
||||
; (local normalized (% (+ angle tau) tau))
|
||||
; ; Offset by 22.5° (π/8) so section boundaries align with directions
|
||||
; (local offset (+ normalized (/ math.pi 8)))
|
||||
; ; Find which 45° section (π/4) it falls into
|
||||
; (local section (math.floor (/ offset (/ math.pi 4))))
|
||||
; ; Map to compass directions
|
||||
; (local directions [:e :se :s :sw :w :nw :n :ne])
|
||||
; (. directions (+ (% section 8) 1)))
|
||||
|
||||
; (fn draw-objects []
|
||||
; (each [_ obj (pairs objects.list)]
|
||||
; ; (print (fennel.view obj))
|
||||
; (obj:draw)))
|
||||
|
||||
(fn love.draw []
|
||||
(for [i 1 99 1]
|
||||
(let [draw-trigger (.. "draw" i)]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue