init walls system
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3 changed files with 68 additions and 79 deletions
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@ -1,33 +1,14 @@
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;; deps
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;; deps
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(local levels (. (require "levels.fnl") :levels))
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; (local levels (. (require "levels.fnl") :levels))
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(local bump (require "libs/bump"))
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; (local bump (require "libs/bump"))
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(local tiny (require "libs/tiny"))
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; (local tiny (require "libs/tiny"))
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(local assets (require "src/assets.fnl"))
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; (local assets (require "src/assets.fnl"))
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(local utils (require "src/utils.fnl"))
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(local utils (require "src/utils.fnl"))
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(local colors (require "src/colors.fnl"))
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; (local colors (require "src/colors.fnl"))
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(local tutorial (require "src/levels/tutorial.fnl"))
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(local tutorial (require "src/levels/tutorial.fnl"))
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; (utils.debug-print assets)
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; (local network (require "network.fnl"))
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(var pool nil)
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(var pool nil)
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;; global vars
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; (var level-key "tutorial")
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; (var player-art nil) ; 25x50 pixels each player is 25x25
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; (var dust-sprite nil) ; 35x35 pixels
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; (var battery-bar-sprite nil)
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; (local walls {
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; :sprite nil
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; :quads []
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; :batch nil
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; })
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; (local objects {
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; :sprite nil
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; :quads {}
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; :list []
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; })
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(local screen
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(local screen
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(let [scale 2 canvas-w 800 canvas-h 450]
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(let [scale 2 canvas-w 800 canvas-h 450]
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{ :screen-w (* canvas-w scale)
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{ :screen-w (* canvas-w scale)
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@ -44,43 +25,6 @@
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; (var bump-world nil)
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; (var bump-world nil)
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; (local player { :x 50 :y 50 :w 25 :h 25 :speed 80 :battery 100 :rot 0 })
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; (local player { :x 50 :y 50 :w 25 :h 25 :speed 80 :battery 100 :rot 0 })
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; (lambda mirror-collider [collider]
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; "Mirror a collider box horizontally within a 25-unit tile (center is at 12.5)
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; Transforms collider positions so they're reflected across the vertical center line."
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; {
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; :x (- 25 collider.x collider.width)
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; :y collider.y
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; :width collider.width
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; :height collider.height
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; })
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; (fn load-walls []
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; (set walls.batch (love.graphics.newSpriteBatch walls.sprite 2500))
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; ;; load quads
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; (let [(w h) (walls.sprite:getDimensions)]
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; (for [i 0 19 1]
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; (table.insert walls.quads (love.graphics.newQuad (* i 25) 0 25 25 w h))))
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; ;; fill batch
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; (each [_ row (pairs (. levels :levels level-key :tiles))]
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; (each [_ tile (pairs row)]
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; (let [
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; x tile.x
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; y tile.y
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; id tile.tile-id
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; colliders tile.colliders]
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; (if (and (> id 0) (< id 21)) ;; 1-20 are wall tiles
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; (do
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; ; (print (fennel.view {:quad (. walls.quads id) : x : y : id}))
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; (walls.batch:add (. walls.quads id) (if tile.h-flip (+ x 25) x) y 0 (if tile.h-flip -1 1) 1)
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; (each [_ collider (pairs colliders)]
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; (let [
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; mirrored-collider (if tile.h-flip (mirror-collider collider) collider)
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; collider-x (+ x mirrored-collider.x)
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; collider-y (+ y mirrored-collider.y)]
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; (bump-world:add {: x : y :name :wall :behavior :block} collider-x collider-y mirrored-collider.width mirrored-collider.height)
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; (table.insert
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; collider-debug-boxes
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; {:x collider-x :y collider-y :width mirrored-collider.width :height mirrored-collider.height})))))))))
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; (lambda create-charging-station [x y]
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; (lambda create-charging-station [x y]
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; (let [
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; (let [
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@ -282,24 +226,6 @@ while 1 do love.event.push('stdin', io.read('*line')) end") :start))
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; )
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; )
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; (lambda angle-to-direction [angle]
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; "Convert angle (radians) to compass direction keyword"
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; (local tau (* 2 math.pi))
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; ; Normalize angle to 0-2π range
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; (local normalized (% (+ angle tau) tau))
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; ; Offset by 22.5° (π/8) so section boundaries align with directions
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; (local offset (+ normalized (/ math.pi 8)))
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; ; Find which 45° section (π/4) it falls into
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; (local section (math.floor (/ offset (/ math.pi 4))))
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; ; Map to compass directions
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; (local directions [:e :se :s :sw :w :nw :n :ne])
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; (. directions (+ (% section 8) 1)))
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; (fn draw-objects []
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; (each [_ obj (pairs objects.list)]
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; ; (print (fennel.view obj))
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; (obj:draw)))
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(fn love.draw []
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(fn love.draw []
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(for [i 1 99 1]
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(for [i 1 99 1]
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(let [draw-trigger (.. "draw" i)]
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(let [draw-trigger (.. "draw" i)]
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@ -1,9 +1,11 @@
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(local bump (require "libs/bump"))
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(local color (require "src/colors.fnl"))
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(local color (require "src/colors.fnl"))
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(local nata (require "libs/nata"))
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(local nata (require "libs/nata"))
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(local utils (require "src/utils.fnl"))
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(local utils (require "src/utils.fnl"))
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(local camera (require "src/systems/camera.fnl"))
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(local camera (require "src/systems/camera.fnl"))
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(local beholder (require "libs/beholder"))
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(local beholder (require "libs/beholder"))
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(local player (require "src/entities/player.fnl"))
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(local player (require "src/entities/player.fnl"))
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(local walls (require "src/systems/walls.fnl"))
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(fn load [screen]
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(fn load [screen]
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(let [
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(let [
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@ -12,6 +14,8 @@
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:data {
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:data {
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: screen
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: screen
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: canvas
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: canvas
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:bump-world (bump.newWorld 25)
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:level-key :tutorial
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}
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}
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; :groups {
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; :groups {
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; gravity = {filter = {'gravity'}},
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; gravity = {filter = {'gravity'}},
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@ -20,6 +24,7 @@
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:systems [
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:systems [
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(nata:oop)
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(nata:oop)
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camera
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camera
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walls
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]
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]
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})]
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})]
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(pool:queue player)
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(pool:queue player)
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58
two_player_cleaning_game/src/systems/walls.fnl
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58
two_player_cleaning_game/src/systems/walls.fnl
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@ -0,0 +1,58 @@
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(local assets (require "src/assets.fnl"))
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(local levels (require "levels.fnl"))
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(local color (require "src/colors.fnl"))
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(local walls {
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:quads []
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:batch nil
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:collider-debug-boxes []
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})
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(lambda mirror-collider [collider]
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"Mirror a collider box horizontally within a 25-unit tile (center is at 12.5)
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Transforms collider positions so they're reflected across the vertical center line."
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{
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:x (- 25 collider.x collider.width)
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:y collider.y
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:width collider.width
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:height collider.height
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})
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(fn walls.load [self]
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(set self.batch (love.graphics.newSpriteBatch assets.walls-sprite 2500))
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;; load quads
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(let [(w h) (assets.walls-sprite:getDimensions)]
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(for [i 0 19 1]
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(table.insert self.quads (love.graphics.newQuad (* i 25) 0 25 25 w h))))
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;; fill batch
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(each [_ row (pairs (. levels :levels self.pool.data.level-key :tiles))]
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(each [_ tile (pairs row)]
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(let [
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x tile.x
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y tile.y
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id tile.tile-id
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colliders tile.colliders]
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(if (and (> id 0) (< id 21)) ;; 1-20 are wall tiles
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(do
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(self.batch:add (. self.quads id) (if tile.h-flip (+ x 25) x) y 0 (if tile.h-flip -1 1) 1)
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(each [_ collider (pairs colliders)]
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(let [
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mirrored-collider (if tile.h-flip (mirror-collider collider) collider)
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collider-x (+ x mirrored-collider.x)
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collider-y (+ y mirrored-collider.y)]
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(self.pool.data.bump-world:add {: x : y :name :wall :behavior :block} collider-x collider-y mirrored-collider.width mirrored-collider.height)
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(table.insert
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self.collider-debug-boxes
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{:x collider-x :y collider-y :width mirrored-collider.width :height mirrored-collider.height})))))))))
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(fn walls.draw49 [self]
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(color.reset-color)
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(love.graphics.draw self.batch))
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(fn walls.draw-debug [self]
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"draw collider debug boxes"
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(color.set-color :black)
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(each [_ collider (pairs self.collider-debug-boxes)]
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(love.graphics.rectangle "line" collider.x collider.y collider.width collider.height)))
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walls
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