get player rotation working
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1 changed files with 23 additions and 0 deletions
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@ -19,6 +19,29 @@
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(local player { :x 50 :y 50 :w 25 :h 25 :speed 80 :battery 100 :rot 0 })
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(fn player.update [self dt]
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(let [
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d-key (love.keyboard.isDown :d)
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a-key (love.keyboard.isDown :a)
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e-key (love.keyboard.isDown :e)
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q-key (love.keyboard.isDown :q)]
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(match {:d-key d-key :a-key a-key :e-key e-key :q-key q-key}
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{:d-key true :a-key false :e-key false :q-key false} (set self.rot (+ self.rot (* dt 2)))
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{:d-key false :a-key true :e-key false :q-key false} (set self.rot (- self.rot (* dt 2)))
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{:d-key false :a-key false :e-key true :q-key false} (set self.rot (- self.rot (* dt 2)))
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{:d-key false :a-key false :e-key false :q-key true} (set self.rot (+ self.rot (* dt 2)))
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))
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; (when (and (> self.battery 0) (or d-key a-key e-key q-key))
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; (let [
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; dir-fn (if (or d-key a-key) #(+ $1 $2) #(- $1 $2))
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; new-x (dir-fn player.x (* player.speed dt (math.cos player.rot)))
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; new-y (dir-fn player.y (* player.speed dt (math.sin player.rot)))
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; col-filter-fn (lambda [item other]
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; (if (= other.behavior "block") :slide :cross))
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; (x y cols len) (bump-world:move player new-x new-y col-filter-fn)]
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; (tset player :x x)
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; (tset player :y y))
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; (if (> player.battery 0)
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; (set player.battery (- player.battery (* dt 2))))))
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(beholder.trigger "PLAYER.POS" self.x self.y))
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(fn player.load [self level-key]
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