switch repo to just cleaning game focus

This commit is contained in:
Travis Shears 2026-04-26 20:23:48 +02:00
parent 276c7c562b
commit 6d5406c6c5
Signed by: travisshears
GPG key ID: CB9BF1910F3F7469
49 changed files with 0 additions and 150 deletions

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#!/usr/bin/env bb
(ns gen-levels
(:require
[babashka.fs :as fs]
[clojure.pprint :refer [pprint]]
[clojure.data.xml :as xml]
[clojure.string :as str]
[clojure.java.io :as io])
(:import
'java.io.StringReader))
(defn load-tiled-xml-file [path]
(-> (slurp (io/reader path))
(str/replace #">\s+" ">")
(StringReader.)
(xml/parse)))
(defn parse-tile-set [tsx]
(->>
(:content tsx)
(filter #(= (:tag %) :tile))
(reduce (fn [acc tile]
(conj acc
{(Integer/parseInt (get-in tile [:attrs :id]))
(vec
(->> (:content tile)
(map :content)
(flatten)
(map :attrs)
(map #(select-keys % [:x :y :height :width]))
(map #(update-vals % (fn [v] (Math/round (Double/parseDouble v)))))))}))
{})))
(def walls-tsx (load-tiled-xml-file "./tiled/walls.tsx"))
(def objects-tsx (load-tiled-xml-file "./tiled/objects.tsx"))
;; (def colliders {:walls (parse-tile-set walls-tsx) :objects (parse-tile-set objects-tsx)})
;; (into {} (map (fn [[k v]]
;; [(transform-key k) v])
;; your-map))
(def colliders
"collider boxes by tile GID"
(let [walls (into {} (map (fn [[k v]] [(+ k 1) v]) (parse-tile-set walls-tsx)))
objects (into {} (map (fn [[k v]] [(+ k 21) v]) (parse-tile-set objects-tsx)))]
(merge walls objects)))
(def tutorial-map-tmx (load-tiled-xml-file "./tiled/tutorial.tmx"))
(def level-001-map-tmx (load-tiled-xml-file "./tiled/level_001.tmx"))
(def dev-map-tmx (load-tiled-xml-file "./tiled/dev.tmx"))
(defn parse-gid [gid]
(let [gid-long (Long/parseLong (str gid))
h-flip (bit-test gid-long 31) ; Bit 32 (horizontal flip)
v-flip (bit-test gid-long 30) ; Bit 31 (vertical flip)
d-flip (bit-test gid-long 29) ; Bit 30 (diagonal flip)
tile-id (bit-and gid-long 0x0FFFFFFF)] ; Clear top 4 bits to get actual tile ID
{:tile-id tile-id
:colliders (get colliders tile-id)
:h-flip h-flip
:v-flip v-flip
:d-flip d-flip}))
(defn parse-map
[map-tmx]
(let [tiles (-> (filter #(= (:tag %) :layer) (:content map-tmx))
first :content first :content first str/split-lines
(->>
(mapv #(str/split % #","))
(mapv (fn [row] (mapv parse-gid row)))))]
{:tiles
(vec (map-indexed
(fn [y row]
(vec (map-indexed
(fn [x tile] (conj {:x (* x 25) :y (* y 25)} tile))
row))) tiles))
:objects
(let [objects (:content (first (filter #(= (get-in % [:attrs :name]) "objects") (:content map-tmx))))]
(vec (map (fn [obj]
(let [attrs (assoc (:attrs obj) :x (Double. (get-in obj [:attrs :x])) :y (Double. (get-in obj [:attrs :y])))
tags (flatten (map :content (:content obj)))
properties (map #(hash-map (keyword (get-in % [:attrs :name])) (get-in % [:attrs :value])) tags)]
(into attrs properties))) objects)))
:spawns
(let [spawns (first (filter #(= (get-in % [:attrs :name]) "spawns") (:content map-tmx)))
player-1 (first (filter #(= (get-in % [:attrs :name]) "player_1") (:content spawns)))
player-2 (first (filter #(= (get-in % [:attrs :name]) "player_2") (:content spawns)))
round-num-str #(Double/parseDouble (format "%.2f" (Double/parseDouble %)))
extract-pos (fn [tag] {:x (round-num-str (get-in tag [:attrs :x]))
:y (round-num-str (get-in tag [:attrs :y]))})]
{:player-1 (extract-pos player-1)
:player-2 (extract-pos player-2)})}))
(def levels {:levels {:level-001 (parse-map level-001-map-tmx)
:tutorial (parse-map tutorial-map-tmx)
:dev (parse-map dev-map-tmx)}
:colliders colliders})
(pprint (get-in levels [:levels :tutorial :objects]))
;; (pprint/pprint {:row (first (:tiles level-001))})
;; (pprint/pprint (pr-str level-001))
(fs/write-lines "../levels.fnl" ["(local levels"
(str/replace (pr-str levels) #",+" "")
")\n\n"
"levels"])

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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.12.1" orientation="orthogonal" renderorder="right-down" width="50" height="50" tilewidth="25" tileheight="25" infinite="0" nextlayerid="4" nextobjectid="12">
<tileset firstgid="1" source="walls.tsx"/>
<layer id="1" name="Tile Layer 1" width="50" height="50">
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</layer>
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<point/>
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<point/>
</object>
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<properties>
<property name="content" value="[a] is left wheel forward [d] is right wheel forward"/>
</properties>
</object>
<object id="11" type="info_pad" x="600" y="600" width="25" height="25">
<properties>
<property name="content" value="[q] is left wheel reverse [e] is right wheel reverse"/>
</properties>
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