switch repo to just cleaning game focus

This commit is contained in:
Travis Shears 2026-04-26 20:23:48 +02:00
parent 276c7c562b
commit 6d5406c6c5
Signed by: travisshears
GPG key ID: CB9BF1910F3F7469
49 changed files with 0 additions and 150 deletions

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@ -0,0 +1,117 @@
(local utils (require "src/utils.fnl"))
(local beholder (require "libs/beholder"))
(local color (require "src/colors.fnl"))
(local levels (require "levels.fnl"))
(local assets (require "src/assets.fnl"))
(var bump-world nil)
(var level-key nil)
(lambda bump-filter [item other]
(if (= other.behavior "block") :slide :cross))
(lambda angle-to-direction [angle]
"Convert angle (radians) to compass direction keyword"
(local tau (* 2 math.pi))
; Normalize angle to 0-2π range
(local normalized (% (+ angle tau) tau))
; Offset by 22.5° (π/8) so section boundaries align with directions
(local offset (+ normalized (/ math.pi 8)))
; Find which 45° section (π/4) it falls into
(local section (math.floor (/ offset (/ math.pi 4))))
; Map to compass directions
(local directions [:e :se :s :sw :w :nw :n :ne])
(. directions (+ (% section 8) 1)))
(local width 19)
(local height 15)
(local player {
:x 50 :y 50 :w 25 :h 25 :speed 80 :battery 100 :rot 0
:hitbox [50 50 width height]
:init-move false ; nudge the player at start of game to trigger starting collisions
})
(lambda handle-collisions [cols]
(each [_ col (pairs cols)]
(when col.other.on-hit (col.other:on-hit))
(beholder.trigger "PLAYER.HIT" col.other)))
(fn player.update [self dt]
(when (= self.init-move false)
(set self.init-move true)
(let [(x y cols len) (bump-world:move self self.x self.y bump-filter)]
(handle-collisions cols)))
(let [
d-key (love.keyboard.isDown :d)
a-key (love.keyboard.isDown :a)
e-key (love.keyboard.isDown :e)
q-key (love.keyboard.isDown :q)]
(match {:d-key d-key :a-key a-key :e-key e-key :q-key q-key}
{:d-key true :a-key false :e-key false :q-key false} (set self.rot (+ self.rot (* dt 2)))
{:d-key false :a-key true :e-key false :q-key false} (set self.rot (- self.rot (* dt 2)))
{:d-key false :a-key false :e-key true :q-key false} (set self.rot (- self.rot (* dt 2)))
{:d-key false :a-key false :e-key false :q-key true} (set self.rot (+ self.rot (* dt 2)))
)
(when (and (> self.battery 0) (or d-key a-key e-key q-key))
(let [
dir-fn (if (or d-key a-key) #(+ $1 $2) #(- $1 $2))
new-x (dir-fn self.x (* self.speed dt (math.cos self.rot)))
new-y (dir-fn self.y (* self.speed dt (math.sin self.rot)))
(x y cols len) (bump-world:move self new-x new-y bump-filter)]
(handle-collisions cols)
(set self.x x)
(set self.y y))
(if (> self.battery 0)
(set self.battery (- self.battery (* dt 2))))))
(beholder.trigger "PLAYER.POS" self.x self.y)
(beholder.trigger "PLAYER.BATTERY" self.battery))
(fn player.load [self]
(set self.battery 100)
(let [
spawn-x (-> (. levels :levels level-key :spawns :player-1 :x) (- (/ width 2)))
spawn-y (-> (. levels :levels level-key :spawns :player-1 :y) (- (/ height 2)))
(x y cols len) (bump-world:move self spawn-x spawn-y bump-filter)]
(set self.x x)
(set self.y y))
(set self.quads
(let [
(w h) (assets.player-sprite:getDimensions)]
{
:n (love.graphics.newQuad 0 0 25 25 w h)
:s (love.graphics.newQuad 25 0 25 25 w h)
:ne (love.graphics.newQuad 50 0 25 25 w h)
:e (love.graphics.newQuad 75 0 25 25 w h)
:se (love.graphics.newQuad 100 0 25 25 w h)
:sw (love.graphics.newQuad 125 0 25 25 w h)
:w (love.graphics.newQuad 150 0 25 25 w h)
:nw (love.graphics.newQuad 175 0 25 25 w h)
})))
(fn player.draw50 [self]
"draw player sprite and hitbox"
(color:reset-color)
(love.graphics.draw
assets.player-sprite
(. self.quads (angle-to-direction player.rot))
(- self.x 3) (- self.y 7)))
(fn player.draw-debug [self]
"draw player hitbox and direction line"
(color.set-color :black)
(love.graphics.rectangle "line" self.x self.y width height)
(love.graphics.rectangle "line" self.x self.y 1 1)
(love.graphics.push)
(let [ox (+ self.x (/ width 2)) oy (+ self.y (/ height 2))]
(love.graphics.translate ox oy)
(love.graphics.rotate self.rot)
(love.graphics.line 0 0 35 0))
(love.graphics.pop))
(lambda [{:bump-world bw :level-key key}]
(set bump-world bw)
(set level-key key)
player)