switch repo to just cleaning game focus
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72
game/src/levels/dev.fnl
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72
game/src/levels/dev.fnl
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(local bump (require "libs/bump"))
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(local color (require "src/colors.fnl"))
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(local nata (require "libs/nata"))
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(local utils (require "src/utils.fnl"))
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(local camera (require "src/systems/camera.fnl"))
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(local beholder (require "libs/beholder"))
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(local player (require "src/entities/player.fnl"))
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(local walls (require "src/systems/walls.fnl"))
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(local hud (require "src/systems/hud.fnl"))
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(local levels (require "levels.fnl"))
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(local info-pad (require "src/entities/info-pad.fnl"))
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(lambda load-objects [level-key pool]
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(each [_ object (pairs (. levels :levels level-key :objects))]
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; (debug-print object)
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(case object.type
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"info_pad" (pool:queue (info-pad object))
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))
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)
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(lambda collider-manager [bump-world]
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(local collider-manager {})
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(lambda collider-manager.addToGroup [self group-name entity]
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(when (= group-name :hitbox)
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; (utils.debug-print {:adding entity})
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(bump-world:add entity (unpack entity.hitbox))))
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collider-manager)
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; (lambda register-notifications []
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; (beholder.observe "PLAYER.HIT" (lambda [other]
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; (when (= other.object-type :info-pad)
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; (beholder.trigger "NOTIFICATION" "[a] is left wheel forward [d] is right wheel forward"))
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; (utils.debug-print {: other}))))
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; (beholder.observe "PLAYER.HIT" :info-pad (lambda [info-pad-name]
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; (case info-pad-name
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; :controls (beholder.trigger "NOTIFICATION" "[a] is left wheel forward [d] is right wheel forward")
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; ))))
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(fn load [screen]
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; (register-notifications)
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(let [
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canvas (love.graphics.newCanvas screen.canvas-w screen.canvas-h)
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level-key :dev
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bump-world (bump.newWorld 25)
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pool (nata.new {
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:data {
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: screen
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: canvas
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: bump-world
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: level-key
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}
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:groups {
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; gravity = {filter = {'gravity'}},
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:hitbox {:filter [:hitbox]}
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; :post-draw {:filter [:post-draw]}
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}
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:systems [
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(nata:oop)
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(collider-manager bump-world)
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camera
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walls
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(hud {: screen})
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]
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})]
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(pool:queue (player {: bump-world : level-key}))
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(load-objects level-key pool)
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pool))
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{
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: load
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}
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