switch repo to just cleaning game focus

This commit is contained in:
Travis Shears 2026-04-26 20:23:48 +02:00
parent 276c7c562b
commit 6d5406c6c5
Signed by: travisshears
GPG key ID: CB9BF1910F3F7469
49 changed files with 0 additions and 150 deletions

View file

@ -1,72 +0,0 @@
(local bump (require "libs/bump"))
(local color (require "src/colors.fnl"))
(local nata (require "libs/nata"))
(local utils (require "src/utils.fnl"))
(local camera (require "src/systems/camera.fnl"))
(local beholder (require "libs/beholder"))
(local player (require "src/entities/player.fnl"))
(local walls (require "src/systems/walls.fnl"))
(local hud (require "src/systems/hud.fnl"))
(local levels (require "levels.fnl"))
(local info-pad (require "src/entities/info-pad.fnl"))
(lambda load-objects [level-key pool]
(each [_ object (pairs (. levels :levels level-key :objects))]
; (debug-print object)
(case object.type
"info_pad" (pool:queue (info-pad object))
))
)
(lambda collider-manager [bump-world]
(local collider-manager {})
(lambda collider-manager.addToGroup [self group-name entity]
(when (= group-name :hitbox)
; (utils.debug-print {:adding entity})
(bump-world:add entity (unpack entity.hitbox))))
collider-manager)
; (lambda register-notifications []
; (beholder.observe "PLAYER.HIT" (lambda [other]
; (when (= other.object-type :info-pad)
; (beholder.trigger "NOTIFICATION" "[a] is left wheel forward [d] is right wheel forward"))
; (utils.debug-print {: other}))))
; (beholder.observe "PLAYER.HIT" :info-pad (lambda [info-pad-name]
; (case info-pad-name
; :controls (beholder.trigger "NOTIFICATION" "[a] is left wheel forward [d] is right wheel forward")
; ))))
(fn load [screen]
; (register-notifications)
(let [
canvas (love.graphics.newCanvas screen.canvas-w screen.canvas-h)
level-key :dev
bump-world (bump.newWorld 25)
pool (nata.new {
:data {
: screen
: canvas
: bump-world
: level-key
}
:groups {
; gravity = {filter = {'gravity'}},
:hitbox {:filter [:hitbox]}
; :post-draw {:filter [:post-draw]}
}
:systems [
(nata:oop)
(collider-manager bump-world)
camera
walls
(hud {: screen})
]
})]
(pool:queue (player {: bump-world : level-key}))
(load-objects level-key pool)
pool))
{
: load
}