move camera into a system module
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commit
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2 changed files with 45 additions and 38 deletions
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@ -1,57 +1,28 @@
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(local color (require "src/colors.fnl"))
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(local nata (require "libs/nata"))
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(local utils (require "src/utils.fnl"))
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(local camera (require "src/systems/camera.fnl"))
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(local beholder (require "libs/beholder"))
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(local player (require "src/entities/player.fnl"))
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(lambda gen-renderer [screen canvas]
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(let [renderer {}]
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(fn renderer.draw99 [self]
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; (print "draw99 drawing canvas to screen")
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(love.graphics.pop) ; undo camera translation
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(love.graphics.setCanvas) ; reset to root canvas
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(color:reset-color)
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(love.graphics.draw canvas 0 0 0 screen.scale screen.scale))
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(fn renderer.draw1 [self]
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; use canvas
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(love.graphics.setCanvas canvas)
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; clear the screen
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(love.graphics.clear)
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(color.set-color :cream)
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(love.graphics.rectangle "fill" 0 0 screen.canvas-w screen.canvas-h))
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renderer))
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(lambda gen-camera [screen]
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(let [camera {:x 0 :y 0}]
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(fn camera.draw2 [self]
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(love.graphics.push)
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(love.graphics.translate (* -1 self.x) (* -1 self.y)))
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(fn camera.load [self]
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(beholder.observe "PLAYER.POS" (lambda [x y]
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;; Update camera to follow player (keep player centered on screen)
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(set self.x (- x (/ screen.canvas-w 2)))
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(set self.y (- y (/ screen.canvas-h 2))))))
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camera
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))
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; (local debug true)
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(fn load [screen]
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(let [
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canvas (love.graphics.newCanvas screen.canvas-w screen.canvas-h)
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pool (nata.new {
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:data {
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: screen
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: canvas
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}
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; :groups {
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; gravity = {filter = {'gravity'}},
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; :post-draw {:filter [:post-draw]}
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; }
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; :systems [
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; (gen-camera screen)
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; ]
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:systems [
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(nata:oop)
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camera
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]
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})]
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(pool:queue (gen-renderer screen canvas))
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(pool:queue player)
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(pool:queue (gen-camera screen))
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pool))
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{
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36
two_player_cleaning_game/src/systems/camera.fnl
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36
two_player_cleaning_game/src/systems/camera.fnl
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@ -0,0 +1,36 @@
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(local beholder (require "libs/beholder"))
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(local color (require "src/colors.fnl"))
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;; Camera System
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(local camera {:x 0 :y 0})
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(fn camera.draw2 [self]
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(love.graphics.push)
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(love.graphics.translate (* -1 self.x) (* -1 self.y)))
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(fn camera.load [self]
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(let [screen self.pool.data.screen]
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(beholder.observe "PLAYER.POS" (lambda [x y]
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;; Update camera to follow player (keep player centered on screen)
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(set self.x (- x (/ screen.canvas-w 2)))
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(set self.y (- y (/ screen.canvas-h 2)))))))
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(fn camera.draw99 [self]
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(let [screen self.pool.data.screen canvas self.pool.data.canvas]
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(love.graphics.pop) ; undo camera translation
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(love.graphics.setCanvas) ; reset to root canvas
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(color:reset-color)
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(love.graphics.draw canvas 0 0 0 screen.scale screen.scale)))
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(fn camera.draw1 [self]
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(let [screen self.pool.data.screen canvas self.pool.data.canvas]
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; use canvas
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(love.graphics.setCanvas canvas)
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; clear the screen
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(love.graphics.clear)
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(color.set-color :cream)
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(love.graphics.rectangle "fill" 0 0 screen.canvas-w screen.canvas-h)))
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camera
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