fix spawn and better match hitbox to player sprite
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parent
414006b667
commit
7e75b665f5
6 changed files with 42 additions and 23 deletions
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@ -6,6 +6,9 @@
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(var bump-world nil)
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(var level-key nil)
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(lambda bump-filter [item other]
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(if (= other.behavior "block") :slide :cross))
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(lambda angle-to-direction [angle]
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"Convert angle (radians) to compass direction keyword"
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(local tau (* 2 math.pi))
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@ -19,7 +22,10 @@
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(local directions [:e :se :s :sw :w :nw :n :ne])
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(. directions (+ (% section 8) 1)))
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(local player { :x 50 :y 50 :w 25 :h 25 :speed 80 :battery 100 :rot 0 })
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(local width 19)
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(local height 15)
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(local player { :x 50 :y 50 :w 25 :h 25 :speed 80 :battery 100 :rot 0 :hitbox [50 50 width height] })
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(fn player.update [self dt]
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(let [
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@ -38,9 +44,7 @@
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dir-fn (if (or d-key a-key) #(+ $1 $2) #(- $1 $2))
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new-x (dir-fn self.x (* self.speed dt (math.cos self.rot)))
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new-y (dir-fn self.y (* self.speed dt (math.sin self.rot)))
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col-filter-fn (lambda [item other]
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(if (= other.behavior "block") :slide :cross))
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(x y cols len) (bump-world:move self new-x new-y col-filter-fn)]
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(x y cols len) (bump-world:move self new-x new-y bump-filter)]
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(set self.x x)
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(set self.y y))
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(if (> self.battery 0)
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@ -50,8 +54,12 @@
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(fn player.load [self]
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(set self.battery 100)
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(set self.x (. levels :levels level-key :spawns :player-1 :x))
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(set self.y (. levels :levels level-key :spawns :player-1 :y))
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(let [
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spawn-x (-> (. levels :levels level-key :spawns :player-1 :x) (- (/ width 2)))
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spawn-y (-> (. levels :levels level-key :spawns :player-1 :y) (- (/ height 2)))
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(x y cols len) (bump-world:move self spawn-x spawn-y bump-filter)]
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(set self.x x)
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(set self.y y))
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(set self.quads
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(let [
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(w h) (assets.player-sprite:getDimensions)]
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@ -64,8 +72,7 @@
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:sw (love.graphics.newQuad 125 0 25 25 w h)
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:w (love.graphics.newQuad 150 0 25 25 w h)
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:nw (love.graphics.newQuad 175 0 25 25 w h)
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}))
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(bump-world:add self self.x self.y self.w self.h))
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})))
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(fn player.draw50 [self]
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"draw player sprite and hitbox"
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@ -73,14 +80,15 @@
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(love.graphics.draw
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assets.player-sprite
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(. self.quads (angle-to-direction player.rot))
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self.x self.y))
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(- self.x 3) (- self.y 7)))
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(fn player.draw-debug [self]
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"draw player hitbox and direction line"
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(color.set-color :black)
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(love.graphics.rectangle "line" self.x self.y self.w self.h)
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(love.graphics.rectangle "line" self.x self.y width height)
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(love.graphics.rectangle "line" self.x self.y 1 1)
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(love.graphics.push)
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(let [ox (+ self.x (/ 25 2)) oy (+ self.y (/ 25 2))]
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(let [ox (+ self.x (/ width 2)) oy (+ self.y (/ height 2))]
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(love.graphics.translate ox oy)
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(love.graphics.rotate self.rot)
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(love.graphics.line 0 0 35 0))
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