get player movement and collision working
This commit is contained in:
parent
4b77c7e5a3
commit
84db41dc51
3 changed files with 45 additions and 23 deletions
|
|
@ -3,6 +3,9 @@
|
|||
(local levels (require "levels.fnl"))
|
||||
(local assets (require "src/assets.fnl"))
|
||||
|
||||
(var bump-world nil)
|
||||
(var level-key nil)
|
||||
|
||||
(lambda angle-to-direction [angle]
|
||||
"Convert angle (radians) to compass direction keyword"
|
||||
(local tau (* 2 math.pi))
|
||||
|
|
@ -29,26 +32,25 @@
|
|||
{:d-key false :a-key true :e-key false :q-key false} (set self.rot (- self.rot (* dt 2)))
|
||||
{:d-key false :a-key false :e-key true :q-key false} (set self.rot (- self.rot (* dt 2)))
|
||||
{:d-key false :a-key false :e-key false :q-key true} (set self.rot (+ self.rot (* dt 2)))
|
||||
))
|
||||
; (when (and (> self.battery 0) (or d-key a-key e-key q-key))
|
||||
; (let [
|
||||
; dir-fn (if (or d-key a-key) #(+ $1 $2) #(- $1 $2))
|
||||
; new-x (dir-fn player.x (* player.speed dt (math.cos player.rot)))
|
||||
; new-y (dir-fn player.y (* player.speed dt (math.sin player.rot)))
|
||||
; col-filter-fn (lambda [item other]
|
||||
; (if (= other.behavior "block") :slide :cross))
|
||||
; (x y cols len) (bump-world:move player new-x new-y col-filter-fn)]
|
||||
; (tset player :x x)
|
||||
; (tset player :y y))
|
||||
; (if (> player.battery 0)
|
||||
; (set player.battery (- player.battery (* dt 2))))))
|
||||
)
|
||||
(when (and (> self.battery 0) (or d-key a-key e-key q-key))
|
||||
(let [
|
||||
dir-fn (if (or d-key a-key) #(+ $1 $2) #(- $1 $2))
|
||||
new-x (dir-fn self.x (* self.speed dt (math.cos self.rot)))
|
||||
new-y (dir-fn self.y (* self.speed dt (math.sin self.rot)))
|
||||
col-filter-fn (lambda [item other]
|
||||
(if (= other.behavior "block") :slide :cross))
|
||||
(x y cols len) (bump-world:move self new-x new-y col-filter-fn)]
|
||||
(set self.x x)
|
||||
(set self.y y))
|
||||
(if (> self.battery 0)
|
||||
(set self.battery (- self.battery (* dt 2))))))
|
||||
(beholder.trigger "PLAYER.POS" self.x self.y))
|
||||
|
||||
(fn player.load [self level-key]
|
||||
(fn player.load [self]
|
||||
(set self.battery 100)
|
||||
(set self.x (. levels :levels level-key :spawns :player-1 :x))
|
||||
(set self.y (. levels :levels level-key :spawns :player-1 :y))
|
||||
; (bump-world:add player player.x player.y player.w player.h))
|
||||
(set self.quads
|
||||
(let [
|
||||
(w h) (assets.player-sprite:getDimensions)]
|
||||
|
|
@ -62,7 +64,7 @@
|
|||
:w (love.graphics.newQuad 150 0 25 25 w h)
|
||||
:nw (love.graphics.newQuad 175 0 25 25 w h)
|
||||
}))
|
||||
)
|
||||
(bump-world:add self self.x self.y self.w self.h))
|
||||
|
||||
(fn player.draw50 [self]
|
||||
"draw player sprite and hitbox"
|
||||
|
|
@ -84,4 +86,7 @@
|
|||
(love.graphics.pop))
|
||||
|
||||
|
||||
player
|
||||
(lambda [{:bump-world bw :level-key key}]
|
||||
(set bump-world bw)
|
||||
(set level-key key)
|
||||
player)
|
||||
|
|
|
|||
|
|
@ -7,27 +7,44 @@
|
|||
(local player (require "src/entities/player.fnl"))
|
||||
(local walls (require "src/systems/walls.fnl"))
|
||||
|
||||
; (local colliders {
|
||||
; :added {}
|
||||
; })
|
||||
; (fn colliders.update [self]
|
||||
; (each [_ c (ipairs self.pool.groups.colliders.entities)]
|
||||
; (when (not (. self.added (. c 1)))
|
||||
; (print "Adding collider to list")
|
||||
; (utils.debug-print c)
|
||||
; (tset self.added (. c 1) true)
|
||||
; )))
|
||||
; (let [obj (. c 1)]
|
||||
; (when (not (. self.added obj))
|
||||
; (set self.added obj true)
|
||||
; (self.pool.data.bump-world:add (unpack c))))))
|
||||
|
||||
(fn load [screen]
|
||||
(let [
|
||||
canvas (love.graphics.newCanvas screen.canvas-w screen.canvas-h)
|
||||
bump-world (bump.newWorld 25)
|
||||
pool (nata.new {
|
||||
:data {
|
||||
: screen
|
||||
: canvas
|
||||
:bump-world (bump.newWorld 25)
|
||||
: bump-world
|
||||
:level-key :tutorial
|
||||
}
|
||||
; :groups {
|
||||
; gravity = {filter = {'gravity'}},
|
||||
:groups {
|
||||
; gravity = {filter = {'gravity'}},
|
||||
; :colliders {:filter [:collider]}
|
||||
; :post-draw {:filter [:post-draw]}
|
||||
; }
|
||||
}
|
||||
:systems [
|
||||
(nata:oop)
|
||||
camera
|
||||
walls
|
||||
]
|
||||
})]
|
||||
(pool:queue player)
|
||||
(pool:queue (player {:bump-world bump-world :level-key :tutorial}))
|
||||
pool))
|
||||
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue