get loading of generated level data working
" "
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8f89883cb8
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4 changed files with 24 additions and 23 deletions
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@ -40,32 +40,32 @@
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(map #(str/split % #","))
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(map (fn [row] (map Integer/parseInt row)))))
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tiles (map-indexed
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tiles (vec (map-indexed
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(fn [y row]
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(map-indexed
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(vec (map-indexed
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(fn [x tile-id] {:x (* x 25) :y (* y 25) :tile-id tile-id})
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row)) tile-nums)]
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row))) tile-nums))]
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(hash-map
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:tiles tiles
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:spawns (reduce (fn [acc tag]
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:spawns (vec (reduce (fn [acc tag]
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(if (= (:tag tag) :object)
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(conj acc
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(hash-map
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:name (get-in tag [:attrs :name])
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:x (Math/round (Double/parseDouble (get-in tag [:attrs :x])))
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:y (Math/round (Double/parseDouble (get-in tag [:attrs :y])))))
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acc)) '() (:content (first (filter #(= (get-in % [:attrs :name]) "spawns") tags)))))))
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acc)) '() (:content (first (filter #(= (get-in % [:attrs :name]) "spawns") tags))))))))
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(pprint/pprint {:row (first (:tiles level-001))})
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;; :wall-colliders wall-colliders})
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;; (fs/write-lines "level_001.lua" (pr-str '(local name "travis")))
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;; (pprint/pprint (pr-str level-001))
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(fs/write-lines "../level-001.fnl" ["(local level-001"
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(pr-str level-001)
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(fs/write-lines "../levels.fnl" ["(local levels"
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(str/replace (pr-str {:level01 level-001}) #",+" "")
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")\n\n"
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"{ :level-01 level-01 }"])
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"{ :levels levels }"])
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;; (str "return " (pr-str {:tile (ffirst (:tiles level-001))
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;; :wall-colliders wall-colliders
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File diff suppressed because one or more lines are too long
6
two_player_cleaning_game/levels.fnl
Normal file
6
two_player_cleaning_game/levels.fnl
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File diff suppressed because one or more lines are too long
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@ -1,4 +1,5 @@
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(local map-util (require "map-util.fnl"))
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(local levels (require "levels.fnl"))
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(var player-art nil) ; 25x50 pixels each player is 25x25
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(var dust-sprite nil) ; 35x35 pixels
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