flip tiles according to h-flip
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parent
bbbe7bfe8a
commit
a457893d14
4 changed files with 11 additions and 32 deletions
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@ -81,21 +81,7 @@
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extract-pos (fn [tag] {:x (round-num-str (get-in tag [:attrs :x]))
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:y (round-num-str (get-in tag [:attrs :y]))})]
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{:player-1 (extract-pos player-1)
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:player-2 (extract-pos player-2)})
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;; {:tag :objectgroup,
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;; :attrs {:id "2", :name "spawns"},
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;; {:player-1 nil
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;; :player-2 nil}
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;; (vec (reduce (fn [acc tag]
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;; (if (= (:tag tag) :object)
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;; (conj acc
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;; (hash-map
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;; :name (get-in tag [:attrs :name])
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;; :x (Math/round (Double/parseDouble (get-in tag [:attrs :x])))
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;; :y (Math/round (Double/parseDouble (get-in tag [:attrs :y])))))
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;; acc)) '() (:content (first (filter #(= (get-in % [:attrs :name]) "spawns") tags))))))))
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}))
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:player-2 (extract-pos player-2)})}))
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(def levels {:levels {:level-001 (parse-map level-001-map-tmx)
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:tutorial (parse-map tutorial-map-tmx)}
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:colliders colliders})
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.12.1" orientation="orthogonal" renderorder="right-down" width="50" height="50" tilewidth="25" tileheight="25" infinite="0" nextlayerid="4" nextobjectid="18">
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<map version="1.10" tiledversion="1.12.1" orientation="orthogonal" renderorder="right-down" width="50" height="50" tilewidth="25" tileheight="25" infinite="0" nextlayerid="5" nextobjectid="19">
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<tileset firstgid="1" source="walls.tsx"/>
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<tileset firstgid="21" source="objects.tsx"/>
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<layer id="1" name="bg" width="50" height="50">
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@ -32,15 +32,15 @@
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,1,1,1,1,1,2147483658,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,1,1,1,1,1,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,1,1,1,1,1,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,1,1,1,1,1,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,1,1,1,1,1,2147483658,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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@ -76,4 +76,7 @@
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<object id="15" name="controls" type="info_pad" x="550" y="1150" width="25" height="25"/>
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<object id="16" name="controls" type="info_pad" x="675" y="1150" width="25" height="25"/>
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</objectgroup>
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<objectgroup id="4" name="Layer via Copy">
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<object id="18" name="waiting_for_player2" type="info_pad" x="675" y="1025" width="25" height="25"/>
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</objectgroup>
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</map>
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