init c# backend
This commit is contained in:
parent
40806deaa6
commit
d2621e2aec
4 changed files with 160 additions and 0 deletions
82
backend/README.md
Normal file
82
backend/README.md
Normal file
|
|
@ -0,0 +1,82 @@
|
|||
# ENET Gaming Backend
|
||||
|
||||
A multiplayer game server written in C# using ENet for networking.
|
||||
Designed to support mutiple of my LÖVE2D game experiments at once.
|
||||
|
||||
## Architecture
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────┐
|
||||
│ LÖVE2D Game Clients │
|
||||
│ (Fennel/Lua with Love2D Framework) │
|
||||
└────────────────────────────────┬────────────────────────────┘
|
||||
│ (UDP via ENet)
|
||||
│
|
||||
┌────────────┴────────────┐
|
||||
│ ENet-CSharp Server │
|
||||
│ (Multiplayer Backend) │
|
||||
└────────────┬────────────┘
|
||||
│
|
||||
┌────────────┴────────────┐
|
||||
│ Game State Manager │
|
||||
│ Session Storage │
|
||||
│ Player Coordination │
|
||||
└────────────────────────┘
|
||||
```
|
||||
|
||||
## Technology Stack
|
||||
|
||||
- **Language**: C# (.NET)
|
||||
- **Networking**: [ENet-CSharp](https://github.com/nxrighthere/ENet-CSharp) - reliable UDP multiplayer protocol
|
||||
- **Deployment**: Docker + Nomad
|
||||
- **Port**: `7777` (UDP, configurable)
|
||||
|
||||
## Quick Start
|
||||
|
||||
### Prerequisites
|
||||
|
||||
- .NET 8.0 or later
|
||||
- ENet-CSharp (vendored or via NuGet)
|
||||
- Docker (for containerization)
|
||||
|
||||
### Local Development
|
||||
|
||||
```bash
|
||||
cd backend
|
||||
dotnet build
|
||||
dotnet run
|
||||
```
|
||||
|
||||
The server will start and listen on `127.0.0.1:7777` by default.
|
||||
|
||||
### Testing Connection
|
||||
|
||||
With a LÖVE2D client configured to connect to `localhost:7777`:
|
||||
|
||||
```bash
|
||||
love ../two_player_cleaning_game
|
||||
```
|
||||
|
||||
## Configuration
|
||||
|
||||
Server behavior is controlled via environment variables:
|
||||
|
||||
```bash
|
||||
ENET_HOST=0.0.0.0 # Bind address
|
||||
ENET_PORT=7777 # UDP port
|
||||
```
|
||||
|
||||
## Resources
|
||||
|
||||
- [Learn X In Y C#](https://learnxinyminutes.com/csharp/)
|
||||
|
||||
## Next Steps
|
||||
|
||||
- [ ] Set up C# project structure
|
||||
- [ ] Integrate ENet-CSharp dependency
|
||||
- [ ] Implement basic server startup
|
||||
- [ ] Define message protocol
|
||||
- [ ] Create player session management
|
||||
- [ ] Build Docker image
|
||||
- [ ] Test Nomad deployment
|
||||
- [ ] Implement game state synchronization
|
||||
Loading…
Add table
Add a link
Reference in a new issue