restructure toward ecs
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parent
842a9899ca
commit
e7197f93fc
7 changed files with 120 additions and 90 deletions
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@ -2,36 +2,15 @@
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(local levels (. (require "levels.fnl") :levels))
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(local bump (require "libs/bump"))
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(local tiny (require "libs/tiny"))
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(local assets (require "assets.fnl"))
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(local assets (require "src/assets.fnl"))
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(local utils (require "src/utils.fnl"))
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(local colors (require "src/colors.fnl"))
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(local tutorial (require "src/levels/tutorial.fnl"))
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(lambda debug-print [obj]
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(print (fennel.view obj)))
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(debug-print assets)
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; (utils.debug-print assets)
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; (local network (require "network.fnl"))
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;; colors
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; (lambda color [full-r full-g full-b]
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; (let [(r g b) (love.math.colorFromBytes full-r full-g full-b)]
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; [r g b]
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; ))
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; (local color-pallet {
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; :cream (color 255 238 204)
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; :dark-purple (color 70 66 94)
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; :dark-pink (color 255 105 115)
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; :dark-blue (color 21 120 140)
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; :light-blue (color 0 185 190)
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; :light-pink (color 255 176 163)
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; :black [0 0 0]
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; :black-half-tone [0 0 0 0.25]
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; })
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; (fn reset-color []
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; "reset color to white (no tinting)"
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; (love.graphics.setColor 1 1 1))
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; (lambda set-color [color]
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; "set color to the given color from the color pallet"
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; (love.graphics.setColor (unpack (. color-pallet color))))
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(var world nil)
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;; global vars
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; (var level-key "tutorial")
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@ -49,16 +28,14 @@
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; :list []
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; })
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; (local screen
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; (let [scale 2 canvas-w 800 canvas-h 450]
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; { :screen-w (* canvas-w scale)
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; :screen-h (* canvas-h scale)
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; :canvas-w canvas-w
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; :canvas-h canvas-h
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; :scale scale
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; :canvas nil}))
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; (local camera {:x 0 :y 0})
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; (local debug true)
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(local screen
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(let [scale 2 canvas-w 800 canvas-h 450]
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{ :screen-w (* canvas-w scale)
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:screen-h (* canvas-h scale)
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:canvas-w canvas-w
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:canvas-h canvas-h
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:scale scale}))
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(local debug true)
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; (local collider-debug-boxes [])
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; (lambda add-collider-debug-box [x y w h]
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@ -194,18 +171,20 @@
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; )
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; (fn love.load []
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; (love.window.setMode screen.screen-w screen.screen-h)
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(fn love.load []
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(love.window.setMode screen.screen-w screen.screen-h)
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; (tset screen :canvas (love.graphics.newCanvas screen.canvas-w screen.canvas-h))
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(set world (tutorial.load screen))
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(utils.debug-print world)
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; (load-assets)
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; (load-level :tutorial)
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; ;; Initialize network
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;; Initialize network
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; (network.init)
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; (network.send-msg "REGISTER")
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; ;; start a thread listening on stdin
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; (: (love.thread.newThread "require('love.event')
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; while 1 do love.event.push('stdin', io.read('*line')) end") :start))
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;; start a thread listening on stdin
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(: (love.thread.newThread "require('love.event')
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while 1 do love.event.push('stdin', io.read('*line')) end") :start))
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(fn love.handlers.stdin [line]
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;; evaluate lines read from stdin as fennel code
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@ -223,7 +202,10 @@
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; (love.graphics.rectangle "line" collider.x collider.y collider.width collider.height))))
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(fn love.update [dt] nil)
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(fn love.update [dt]
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(let [filter (tiny.requireAll :update)]
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; (utils.debug-print filter)
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(tiny.update world dt filter)))
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; (fn love.update [dt]
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; (each [_ obj (pairs objects.list)]
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@ -335,7 +317,11 @@
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; ; (print (fennel.view obj))
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; (obj:draw)))
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(fn love.draw [] nil)
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(fn love.draw [dt]
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(tiny.update world dt (tiny.requireAll :pre-draw))
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(tiny.update world dt (tiny.requireAll :draw))
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; (world:update dt (tiny.requireAll "post-draw"))
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)
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; (fn love.draw []
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; (love.graphics.setCanvas screen.canvas)
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; (love.graphics.clear)
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@ -1,36 +0,0 @@
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(local name "travis")
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(local levels [
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{:image-path "assets/level_002.png" :player-start [10 19] :walls []}
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])
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; "20 x 20 array with the outter edge set to 1 (walls) and the inner edge set to 0 (floor)"
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(local empty-level
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(let [level []]
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(for [y 0 19 1] (table.insert level [])) ; empty rows
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(each [y row (ipairs level)]
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(for [x 0 19 1] (table.insert row 0)))
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level
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)
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)
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(lambda load-walls [level]
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(let [image-data (love.image.newImageData (. level :image-path))]
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(each [y row (ipairs (. level :walls))]
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(each [x wall (ipairs row)]
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(let [(r g b) (image-data:getPixel (- x 1) (- y 1))]
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; (print (.. x "," y " -> " r "," g "," b))
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(tset row x (if (= (.. r g b) "111") 0 1)))))))
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(fn load []
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"load levels"
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(each [_ level (pairs levels)]
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(tset level :walls empty-level)
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(load-walls level))
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; (print (fennel.view levels))
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)
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{
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:load load
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:levels levels
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}
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@ -6,7 +6,4 @@
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(set assets.battery-bar-sprite (love.graphics.newImage "assets/battery_bar.png"))
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(set assets.player-sprite (love.graphics.newImage "assets/player.png"))
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{
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: assets
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}
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assets
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30
two_player_cleaning_game/src/colors.fnl
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30
two_player_cleaning_game/src/colors.fnl
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@ -0,0 +1,30 @@
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;; colors
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(lambda color [full-r full-g full-b]
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(let [(r g b) (love.math.colorFromBytes full-r full-g full-b)]
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[r g b]
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))
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(local colors {
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:cream (color 255 238 204)
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:dark-purple (color 70 66 94)
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:dark-pink (color 255 105 115)
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:dark-blue (color 21 120 140)
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:light-blue (color 0 185 190)
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:light-pink (color 255 176 163)
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:black [0 0 0]
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:black-half-tone [0 0 0 0.25]
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})
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(fn reset-color []
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"reset color to white (no tinting)"
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(love.graphics.setColor 1 1 1))
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(lambda set-color [color]
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"set color to the given color from the color pallet"
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(love.graphics.setColor (unpack (. colors color))))
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{
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:reset-color reset-color
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:set-color set-color
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: colors
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}
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47
two_player_cleaning_game/src/levels/tutorial.fnl
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47
two_player_cleaning_game/src/levels/tutorial.fnl
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@ -0,0 +1,47 @@
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(local color (require "src/colors.fnl"))
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(local tiny (require "libs/tiny"))
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(local utils (require "src/utils.fnl"))
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(local level {})
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; function HudSystem:init(layerFlag)
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; self.filter = tiny.requireAll("drawHud", layerFlag)
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; end
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; function HudSystem:process(e, dt)
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; e:drawHud(dt)
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; end
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(fn bg-render [screen]
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(let [system (tiny.system {: screen})]
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(fn system.draw [self]
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(print "Drawing BG")
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(color.set-color color.colors.cream)
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(love.graphics.rectangle "fill" 0 0 self.screen.canvas-w self.screen.canvas-h))
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(utils.debug-print system)
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system
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))
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(local root-render (tiny.system))
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(fn root-render.pre-draw [self]
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(print "Pre-drawing root")
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; use canvas
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(love.graphics.setCanvas level.canvas)
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; clear the screen
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(love.graphics.clear))
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(local camera {:x 0 :y 0})
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(local debug true)
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(fn load [screen]
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(set level.canvas (love.graphics.newCanvas screen.canvas-w screen.canvas-h))
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(tiny.world
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root-render
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(bg-render screen)))
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{
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: load
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}
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6
two_player_cleaning_game/src/utils.fnl
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6
two_player_cleaning_game/src/utils.fnl
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@ -0,0 +1,6 @@
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(lambda debug-print [obj]
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(print (fennel.view obj)))
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{
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: debug-print
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}
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