|
|
bd12a4d504
|
switch from PLAYER.POS to PLAYER.MOVED
|
2026-05-09 19:58:52 +02:00 |
|
|
|
83f747d96b
|
update llm docs
|
2026-05-09 19:39:31 +02:00 |
|
|
|
31fb931c4a
|
add spinning radar system
|
2026-05-09 11:56:49 +02:00 |
|
|
|
6c895c8842
|
make fog_of_war everywhere outside of vision cone
|
2026-05-08 20:51:01 +02:00 |
|
|
|
1e7b0d6812
|
use player vision for fog_of_war
|
2026-05-08 20:29:17 +02:00 |
|
|
|
1c67c0c4a4
|
get cal-vision-points sorted properly
|
2026-05-08 19:23:50 +02:00 |
|
|
|
1045fdc386
|
get vision poly almost working
|
2026-05-08 16:47:14 +02:00 |
|
|
|
33482c6291
|
draw vision debug lines
|
2026-05-08 11:07:15 +02:00 |
|
|
|
ddc6c6da5d
|
get circle fog_of_war working
|
2026-05-08 09:25:47 +02:00 |
|
|
|
cffdeda2e9
|
add debug grid
|
2026-05-03 20:34:02 +02:00 |
|
|
|
7432203d7b
|
get hole in layer working. first step of fog of war
|
2026-04-28 21:43:51 +02:00 |
|
|
|
c10c03add0
|
move fog_of_war to seprate file
|
2026-04-27 13:28:18 +02:00 |
|
|
|
5592b286cf
|
clean up collider-manager
|
2026-04-27 13:23:46 +02:00 |
|
|
|
d0a9b04a80
|
add basic fog of war system
|
2026-04-27 12:57:06 +02:00 |
|
|
|
1d6b2f5337
|
add color pallet link to readme
|
2026-04-26 20:46:15 +02:00 |
|
|
|
eadc1392ef
|
made info pads light-pink
|
2026-04-26 20:42:48 +02:00 |
|
|
|
642539c80b
|
add note about Jujutsu for version control
|
2026-04-26 20:39:00 +02:00 |
|
|
|
c7a119c099
|
credit benthor for fennel setup
|
2026-04-26 20:37:54 +02:00 |
|
|
|
f96381f2f0
|
update docs and fix the symlinks
|
2026-04-26 20:34:51 +02:00 |
|
|
|
6d5406c6c5
|
switch repo to just cleaning game focus
|
2026-04-26 20:27:04 +02:00 |
|
|
|
276c7c562b
|
add dev level and get info pads working
|
2026-04-26 20:20:18 +02:00 |
|
|
|
7e75b665f5
|
fix spawn and better match hitbox to player sprite
|
2026-04-25 22:43:32 +02:00 |
|
|
|
414006b667
|
get info pad rendering
|
2026-04-25 19:55:24 +02:00 |
|
|
|
45bfeb5eb5
|
move hud logic to system
|
2026-04-24 13:43:18 +02:00 |
|
|
|
84db41dc51
|
get player movement and collision working
|
2026-04-24 13:15:07 +02:00 |
|
|
|
4b77c7e5a3
|
init walls system
|
2026-04-24 10:29:32 +02:00 |
|
|
|
77dccc9e6f
|
move camera into a system module
|
2026-04-24 10:12:58 +02:00 |
|
|
|
f69f08f656
|
get player debug rendering again
|
2026-04-24 00:43:25 +02:00 |
|
|
|
6bbdbd75df
|
get player rotation working
|
2026-04-24 00:31:28 +02:00 |
|
|
|
c577295c3e
|
get player rendering
|
2026-04-24 00:18:53 +02:00 |
|
|
|
c4c33e4726
|
add beholder and get drawing working
"
|
2026-04-23 22:09:25 +02:00 |
|
|
|
0a1d655267
|
switch to nata
|
2026-04-23 18:19:25 +02:00 |
|
|
|
e7197f93fc
|
restructure toward ecs
|
2026-04-23 17:30:14 +02:00 |
|
|
|
842a9899ca
|
comment everything out before trying out tiny-ecs
|
2026-04-23 17:30:13 +02:00 |
|
|
|
ffe9d8226d
|
mirror collider box
|
2026-04-22 23:05:05 +02:00 |
|
|
|
e00250fd84
|
add objects as seprate key in level
|
2026-04-20 16:01:26 +02:00 |
|
|
|
a457893d14
|
flip tiles according to h-flip
|
2026-04-19 21:34:20 +02:00 |
|
|
|
bbbe7bfe8a
|
move objects out of bg tiles
"
Press any key to quit" 10 10))
|
2026-04-19 21:25:08 +02:00 |
|
|
|
32ea10495e
|
get join-game logic working
|
2026-04-16 22:59:55 +02:00 |
|
|
|
09bf48481a
|
switch backend to clojure
|
2026-04-16 22:30:31 +02:00 |
|
|
|
99f73315b3
|
show active state of charging pads
|
2026-04-16 08:49:18 +02:00 |
|
|
|
4540542f13
|
get battery charging via pads working
|
2026-04-15 22:42:37 +02:00 |
|
|
|
753e6ace68
|
add charging_station with charging_pads
|
2026-04-15 19:12:36 +02:00 |
|
|
|
20d7c75b07
|
improve battery ui
|
2026-04-14 15:59:43 +02:00 |
|
|
|
5d6625fdd6
|
fix movement
|
2026-04-14 15:50:48 +02:00 |
|
|
|
8d4745832d
|
add reverse tire movment
|
2026-04-14 12:59:44 +02:00 |
|
|
|
449145cf20
|
update player movment to use player rot
|
2026-04-14 12:40:45 +02:00 |
|
|
|
0d29988a66
|
add player art for all directions
|
2026-04-14 11:40:57 +02:00 |
|
|
|
50c3e41f0c
|
scale up window and add battery indicator to hud
|
2026-04-13 20:35:04 +02:00 |
|
|
|
e0d19d5d61
|
Update main README.md
|
2026-04-13 14:39:42 +02:00 |
|