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00a999caf4
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enable reverse driving
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2026-05-14 09:44:13 +01:00 |
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9032f44830
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vibe code differential movment
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2026-05-14 09:34:45 +01:00 |
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8e54b39b18
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try and get player steering working
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2026-05-13 22:34:46 +01:00 |
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26e88c8f03
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init defold game
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2026-05-13 18:16:55 +01:00 |
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925d375313
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render radar boxes
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2026-05-10 17:02:37 +02:00 |
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bd12a4d504
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switch from PLAYER.POS to PLAYER.MOVED
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2026-05-09 19:58:52 +02:00 |
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83f747d96b
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update llm docs
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2026-05-09 19:39:31 +02:00 |
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31fb931c4a
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add spinning radar system
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2026-05-09 11:56:49 +02:00 |
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6c895c8842
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make fog_of_war everywhere outside of vision cone
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2026-05-08 20:51:01 +02:00 |
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1e7b0d6812
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use player vision for fog_of_war
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2026-05-08 20:29:17 +02:00 |
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1c67c0c4a4
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get cal-vision-points sorted properly
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2026-05-08 19:23:50 +02:00 |
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1045fdc386
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get vision poly almost working
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2026-05-08 16:47:14 +02:00 |
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33482c6291
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draw vision debug lines
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2026-05-08 11:07:15 +02:00 |
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ddc6c6da5d
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get circle fog_of_war working
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2026-05-08 09:25:47 +02:00 |
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cffdeda2e9
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add debug grid
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2026-05-03 20:34:02 +02:00 |
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7432203d7b
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get hole in layer working. first step of fog of war
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2026-04-28 21:43:51 +02:00 |
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c10c03add0
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move fog_of_war to seprate file
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2026-04-27 13:28:18 +02:00 |
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5592b286cf
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clean up collider-manager
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2026-04-27 13:23:46 +02:00 |
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d0a9b04a80
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add basic fog of war system
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2026-04-27 12:57:06 +02:00 |
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1d6b2f5337
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add color pallet link to readme
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2026-04-26 20:46:15 +02:00 |
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eadc1392ef
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made info pads light-pink
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2026-04-26 20:42:48 +02:00 |
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642539c80b
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add note about Jujutsu for version control
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2026-04-26 20:39:00 +02:00 |
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c7a119c099
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credit benthor for fennel setup
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2026-04-26 20:37:54 +02:00 |
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f96381f2f0
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update docs and fix the symlinks
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2026-04-26 20:34:51 +02:00 |
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6d5406c6c5
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switch repo to just cleaning game focus
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2026-04-26 20:27:04 +02:00 |
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276c7c562b
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add dev level and get info pads working
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2026-04-26 20:20:18 +02:00 |
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7e75b665f5
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fix spawn and better match hitbox to player sprite
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2026-04-25 22:43:32 +02:00 |
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414006b667
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get info pad rendering
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2026-04-25 19:55:24 +02:00 |
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45bfeb5eb5
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move hud logic to system
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2026-04-24 13:43:18 +02:00 |
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84db41dc51
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get player movement and collision working
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2026-04-24 13:15:07 +02:00 |
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4b77c7e5a3
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init walls system
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2026-04-24 10:29:32 +02:00 |
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77dccc9e6f
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move camera into a system module
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2026-04-24 10:12:58 +02:00 |
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f69f08f656
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get player debug rendering again
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2026-04-24 00:43:25 +02:00 |
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6bbdbd75df
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get player rotation working
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2026-04-24 00:31:28 +02:00 |
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c577295c3e
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get player rendering
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2026-04-24 00:18:53 +02:00 |
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c4c33e4726
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add beholder and get drawing working
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2026-04-23 22:09:25 +02:00 |
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0a1d655267
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switch to nata
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2026-04-23 18:19:25 +02:00 |
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e7197f93fc
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restructure toward ecs
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2026-04-23 17:30:14 +02:00 |
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842a9899ca
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comment everything out before trying out tiny-ecs
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2026-04-23 17:30:13 +02:00 |
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ffe9d8226d
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mirror collider box
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2026-04-22 23:05:05 +02:00 |
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e00250fd84
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add objects as seprate key in level
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2026-04-20 16:01:26 +02:00 |
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a457893d14
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flip tiles according to h-flip
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2026-04-19 21:34:20 +02:00 |
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bbbe7bfe8a
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move objects out of bg tiles
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Press any key to quit" 10 10))
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2026-04-19 21:25:08 +02:00 |
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32ea10495e
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get join-game logic working
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2026-04-16 22:59:55 +02:00 |
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09bf48481a
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switch backend to clojure
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2026-04-16 22:30:31 +02:00 |
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99f73315b3
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show active state of charging pads
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2026-04-16 08:49:18 +02:00 |
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4540542f13
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get battery charging via pads working
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2026-04-15 22:42:37 +02:00 |
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753e6ace68
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add charging_station with charging_pads
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2026-04-15 19:12:36 +02:00 |
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20d7c75b07
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improve battery ui
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2026-04-14 15:59:43 +02:00 |
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5d6625fdd6
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fix movement
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2026-04-14 15:50:48 +02:00 |
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