robot_cleaning_game/defold_game/main/player.script

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local ACCELERATION = 100
local DECELERATION = 200
local MAX_SPEED = 400
local WHEEL_BASE = 80
local UP = vmath.vector3(0, 1, 0)
function init(self)
msg.post(".", "acquire_input_focus")
self.left_speed = 0
self.right_speed = 0
self.left_fwd = false
self.left_rev = false
self.right_fwd = false
self.right_rev = false
end
local function update_speed(speed, drive, dt)
if drive ~= 0 then
local target = drive * MAX_SPEED
local step = ACCELERATION * dt
if speed < target then
return math.min(speed + step, target)
else
return math.max(speed - step, target)
end
else
local step = DECELERATION * dt
if speed > 0 then
return math.max(speed - step, 0)
else
return math.min(speed + step, 0)
end
end
end
function update(self, dt)
local left_drive = (self.left_fwd and 1 or 0) - (self.left_rev and 1 or 0)
local right_drive = (self.right_fwd and 1 or 0) - (self.right_rev and 1 or 0)
self.left_speed = update_speed(self.left_speed, left_drive, dt)
self.right_speed = update_speed(self.right_speed, right_drive, dt)
-- differential drive: speed difference creates rotation, average creates forward motion
local linear_speed = (self.left_speed + self.right_speed) / 2
local angular_vel = (self.right_speed - self.left_speed) / WHEEL_BASE
local rot = go.get_rotation()
rot = rot * vmath.quat_rotation_z(angular_vel * dt)
go.set_rotation(rot)
local p = go.get_position()
p = p + vmath.rotate(rot, UP * linear_speed * dt)
go.set_position(p)
end
function on_input(self, action_id, action)
local held = action.pressed or not action.released
if action_id == hash("a_key") then self.left_fwd = held
elseif action_id == hash("q_key") then self.left_rev = held
elseif action_id == hash("d_key") then self.right_fwd = held
elseif action_id == hash("e_key") then self.right_rev = held
end
end