60 lines
1.9 KiB
Text
60 lines
1.9 KiB
Text
function init(self)
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-- Add initialization code here
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-- Learn more: https://defold.com/manuals/script/
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-- Remove this function if not needed
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msg.post("@render:", "use_fixed_projection", { near = -1, far = 1, zoom = 5 })
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end
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function final(self)
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-- Add finalization code here
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-- Learn more: https://defold.com/manuals/script/
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-- Remove this function if not needed
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end
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function update(self, dt)
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-- Add update code here
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-- Learn more: https://defold.com/manuals/script/
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-- Remove this function if not needed
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msg.post("@render:", "use_fixed_projection", { near = -1, far = 1, zoom = 5 })
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end
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function late_update(self, dt)
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-- This function is called at the end of update cycle but before render
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-- Learn more: https://defold.com/manuals/script/
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-- Remove this function if not needed
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end
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function fixed_update(self, dt)
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-- This function is called if 'Fixed Update Frequency' is enabled in the Engine section of game.project
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-- Can be coupled with fixed updates of the physics simulation if 'Use Fixed Timestep' is enabled in
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-- Physics section of game.project
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-- Add update code here
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-- Learn more: https://defold.com/manuals/script/
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-- Remove this function if not needed
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end
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function on_message(self, message_id, message, sender)
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-- Add message-handling code here
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-- Learn more: https://defold.com/manuals/message-passing/
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-- Remove this function if not needed
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end
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function on_input(self, action_id, action)
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-- Add input-handling code here. The game object this script is attached to
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-- must have acquired input focus:
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--
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-- msg.post(".", "acquire_input_focus")
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--
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-- All mapped input bindings will be received. Mouse and touch input will
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-- be received regardless of where on the screen it happened.
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-- Learn more: https://defold.com/manuals/input/
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-- Remove this function if not needed
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end
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function on_reload(self)
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-- Add reload-handling code here
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-- Learn more: https://defold.com/manuals/hot-reload/
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-- Remove this function if not needed
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end
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