robot_cleaning_game/defold_game/main/zoom.script
2026-05-14 10:51:38 +01:00

60 lines
1.9 KiB
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function init(self)
-- Add initialization code here
-- Learn more: https://defold.com/manuals/script/
-- Remove this function if not needed
msg.post("@render:", "use_fixed_projection", { near = -1, far = 1, zoom = 5 })
end
function final(self)
-- Add finalization code here
-- Learn more: https://defold.com/manuals/script/
-- Remove this function if not needed
end
function update(self, dt)
-- Add update code here
-- Learn more: https://defold.com/manuals/script/
-- Remove this function if not needed
msg.post("@render:", "use_fixed_projection", { near = -1, far = 1, zoom = 5 })
end
function late_update(self, dt)
-- This function is called at the end of update cycle but before render
-- Learn more: https://defold.com/manuals/script/
-- Remove this function if not needed
end
function fixed_update(self, dt)
-- This function is called if 'Fixed Update Frequency' is enabled in the Engine section of game.project
-- Can be coupled with fixed updates of the physics simulation if 'Use Fixed Timestep' is enabled in
-- Physics section of game.project
-- Add update code here
-- Learn more: https://defold.com/manuals/script/
-- Remove this function if not needed
end
function on_message(self, message_id, message, sender)
-- Add message-handling code here
-- Learn more: https://defold.com/manuals/message-passing/
-- Remove this function if not needed
end
function on_input(self, action_id, action)
-- Add input-handling code here. The game object this script is attached to
-- must have acquired input focus:
--
-- msg.post(".", "acquire_input_focus")
--
-- All mapped input bindings will be received. Mouse and touch input will
-- be received regardless of where on the screen it happened.
-- Learn more: https://defold.com/manuals/input/
-- Remove this function if not needed
end
function on_reload(self)
-- Add reload-handling code here
-- Learn more: https://defold.com/manuals/hot-reload/
-- Remove this function if not needed
end