start nim game (drawing dots)
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4 changed files with 110 additions and 0 deletions
16
lines.tal
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16
lines.tal
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|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1
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|10 @Console &vector $2 &read $1 &pad $4 &type $1 &write $1 &error $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|0100
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LIT "B #18 DEO
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#0064 .Screen/width DEO2
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#0064 .Screen/height DEO2
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( set system colors )
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#2ce9 .System/r DEO2
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#01c0 .System/g DEO2
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#2ce5 .System/b DEO2
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( draw a pixel in the screen )
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#0032 .Screen/x DEO2
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#0032 .Screen/y DEO2
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#41 .Screen/pixel DEO ( fg layer, color1 )
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72
nim.tal
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72
nim.tal
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|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1
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|10 @Console &vector $2 &read $1 &pad $4 &type $1 &write $1 &error $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &chord $1 &pad $4 &scrolly &scrolly-hb $1 &scrolly-lb $1
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|0000
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@pointer &x $2 &y $2
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@heap &a $1 &b $1 &c $1 &d $1
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|0100
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@on-reset
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( set the screen size )
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#00c8 .Screen/width DEO2
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#00c8 .Screen/height DEO2
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( set system colors )
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#29bd .System/r DEO2
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#29a7 .System/g DEO2
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#297a .System/b DEO2
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;on-mouse .Mouse/vector DEO2
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( step 1 - fill the heaps )
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draw-game
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BRK
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@draw-game
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LIT2r 0000
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&l
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#0014 #0014 STH2kr #0028 MUL2 ADD2 draw-heap-row
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INC2r
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STH2kr #0004 NEQ2 ?&l
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POP2r
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JMP2r
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@draw-heap-row ( x* y* -- )
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LITr 00
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&l
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SWP2 ( y* x* )
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#0014 ADD2 ( y* x* + 20 )
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SWP2 ( x* + 20 y* )
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OVR2 OVR2 ( x* + 20 y* x* + 20 y* )
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draw-el
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INCr
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STHkr #07 NEQ ?&l
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POPr
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POP2 POP2
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JMP2r
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@draw-el ( x, y )
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.Screen/y DEO2
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.Screen/x DEO2
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#01 .Screen/pixel DEO
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JMP2r
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@on-mouse ( -> )
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( draw the pixel )
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.Mouse/x DEI2 .Screen/x DEO2
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.Mouse/y DEI2 .Screen/y DEO2
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#41 .Screen/pixel DEO
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( clear the old pixel )
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#40 .Screen/pixel DEO
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( store current pos )
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.Mouse/x DEI2 .pointer/x STZ2
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.Mouse/y DEI2 .pointer/y STZ2
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BRK
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( draw a pixel in the screen )
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( #0032 .Screen/x DEO2 )
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( #0032 .Screen/y DEO2 )
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( #41 .Screen/pixel DEO ( fg layer, color1 ) )
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16
play.tal
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16
play.tal
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|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1
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|10 @Console &vector $2 &read $1 &pad $4 &type $1 &write $1 &error $1
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|0100
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@on-reset
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#01 ( 1 )
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LITr 00 ( `0, 1 )
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&l
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#01 ADDk NIP ( 1, 2 )
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LITr 01 ADDr ( `1 )
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STHkr ( `1 1, 2, 1 )
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#08 NEQ ?&l
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POPr
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BRK
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6
run_ui.sh
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6
run_ui.sh
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#!/bin/sh
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filename="${1%.*}"
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rom_filename="${filename}.rom"
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../uxn/bin/uxnasm $1 $rom_filename && ../uxn/bin/uxnemu $rom_filename
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