|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1 |10 @Console &vector $2 &read $1 &pad $4 &type $1 &write $1 &error $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |90 @Mouse &vector $2 &x $2 &y $2 &state $1 &chord $1 &pad $4 &scrolly &scrolly-hb $1 &scrolly-lb $1 |0000 @pointer &x $2 &y $2 @heap &a $1 &b $1 &c $1 &d $1 |0100 @on-reset ( set the screen size ) #00c8 .Screen/width DEO2 #00c8 .Screen/height DEO2 ( set system colors ) #29bd .System/r DEO2 #29a7 .System/g DEO2 #297a .System/b DEO2 ;on-mouse .Mouse/vector DEO2 ( step 1 - fill the heaps ) draw-game BRK @draw-game draw-heaps JMP2r @draw-heaps LIT2r 0000 &l #0014 #0014 STH2kr #0028 MUL2 ADD2 draw-heap-row INC2r STH2kr #0004 NEQ2 ?&l POP2r JMP2r @draw-heap-row ( x* y* -- ) LITr 00 &l SWP2 ( y* x* ) #0014 ADD2 ( y* x* + 20 ) SWP2 ( x* + 20 y* ) OVR2 OVR2 ( x* + 20 y* x* + 20 y* ) draw-el-outline INCr STHkr #07 NEQ ?&l POPr POP2 POP2 JMP2r @draw-el-outline ( x* y* -- ) SWP2 #0090 draw-h-line JMP2r @draw-h-line ( y* x* w* -- ) ROT2 ( x* w* y* ) .Screen/y DEO2 ( x* w* ) ADD2k NIP2 ( x* mx* ) SWP2 ( mx* x* ) &l .Screen/x DEO2k POP2 ( mx* x* ) #01 .Screen/pixel DEO INC2 ( mx* x* + 1 ) NEQ2k ( mx* x* + 1 01 ) ?&l POP2 POP2 JMP2r @on-mouse ( -> ) ( draw the pixel ) .Mouse/x DEI2 .Screen/x DEO2 .Mouse/y DEI2 .Screen/y DEO2 #41 .Screen/pixel DEO ( clear the old pixel ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #40 .Screen/pixel DEO ( store current pos ) .Mouse/x DEI2 .pointer/x STZ2 .Mouse/y DEI2 .pointer/y STZ2 BRK ( draw a pixel in the screen ) ( #0032 .Screen/x DEO2 ) ( #0032 .Screen/y DEO2 ) ( #41 .Screen/pixel DEO ( fg layer, color1 ) )