Commit graph

57 commits

Author SHA1 Message Date
414006b667
get info pad rendering 2026-04-25 19:55:24 +02:00
45bfeb5eb5
move hud logic to system 2026-04-24 13:43:18 +02:00
84db41dc51
get player movement and collision working 2026-04-24 13:15:07 +02:00
4b77c7e5a3
init walls system 2026-04-24 10:29:32 +02:00
77dccc9e6f
move camera into a system module 2026-04-24 10:12:58 +02:00
f69f08f656
get player debug rendering again 2026-04-24 00:43:25 +02:00
6bbdbd75df
get player rotation working 2026-04-24 00:31:28 +02:00
c577295c3e
get player rendering 2026-04-24 00:18:53 +02:00
c4c33e4726
add beholder and get drawing working
"
2026-04-23 22:09:25 +02:00
0a1d655267
switch to nata 2026-04-23 18:19:25 +02:00
e7197f93fc
restructure toward ecs 2026-04-23 17:30:14 +02:00
842a9899ca
comment everything out before trying out tiny-ecs 2026-04-23 17:30:13 +02:00
ffe9d8226d
mirror collider box 2026-04-22 23:05:05 +02:00
e00250fd84
add objects as seprate key in level 2026-04-20 16:01:26 +02:00
a457893d14
flip tiles according to h-flip 2026-04-19 21:34:20 +02:00
bbbe7bfe8a
move objects out of bg tiles
"
Press any key to quit" 10 10))
2026-04-19 21:25:08 +02:00
32ea10495e
get join-game logic working 2026-04-16 22:59:55 +02:00
09bf48481a
switch backend to clojure 2026-04-16 22:30:31 +02:00
99f73315b3
show active state of charging pads 2026-04-16 08:49:18 +02:00
4540542f13
get battery charging via pads working 2026-04-15 22:42:37 +02:00
753e6ace68
add charging_station with charging_pads 2026-04-15 19:12:36 +02:00
20d7c75b07
improve battery ui 2026-04-14 15:59:43 +02:00
5d6625fdd6
fix movement 2026-04-14 15:50:48 +02:00
8d4745832d
add reverse tire movment 2026-04-14 12:59:44 +02:00
449145cf20
update player movment to use player rot 2026-04-14 12:40:45 +02:00
0d29988a66
add player art for all directions 2026-04-14 11:40:57 +02:00
50c3e41f0c
scale up window and add battery indicator to hud 2026-04-13 20:35:04 +02:00
e0d19d5d61
Update main README.md 2026-04-13 14:39:42 +02:00
caafe24036
clean up backend/README.md 2026-04-13 14:32:23 +02:00
ee3b8d3490
switch to golang wrapper for enet 2026-04-13 14:31:12 +02:00
4420b4e061
get udp example working 2026-04-12 22:49:25 +02:00
d2621e2aec
init c# backend 2026-04-12 21:48:24 +02:00
40806deaa6
get camera working 2026-04-12 12:34:04 +02:00
e3a7182de1
get basic player movement working with collisions
Press any key to quit" 10 10))
2026-04-11 21:54:09 +02:00
506cd5a28e
load collider boxes
Press any key to quit" 10 10))
2026-04-11 14:14:17 +02:00
63b9221590
save tiled project 2026-04-11 07:55:42 +02:00
070ab245d7
render the level art 2026-04-10 22:32:21 +02:00
d6f68bb3ba
clean up gen_levels script
"
2026-04-10 15:57:54 +02:00
9fc3881247
get loading of generated level data working
"

"
2026-04-10 15:55:44 +02:00
8f89883cb8
clean up and render player quad 2026-04-10 15:25:42 +02:00
b183853f77
add x,y tile location to lvevl-01 caculation 2026-04-10 15:08:18 +02:00
402aa9051c
work on tiles after inital extraction 2026-04-10 15:07:58 +02:00
97a9d0450c
parse tailed data with babashka script 2026-04-10 14:55:15 +02:00
62f2a44864
create level 1 in tiled 2026-04-10 12:26:15 +02:00
06d101cb08
get player moving around the level
Press any key to quit" 10 10))
2026-04-06 21:20:52 +02:00
9a79400080
render dust fog of war
Press any key to quit" 10 10))
2026-04-06 20:42:14 +02:00
50ef6d575f
load map image into map data 2026-04-06 17:02:00 +02:00
0597b8ca56
ignore .DS_Store files 2026-04-05 22:00:22 +02:00
e9b36dc9e1
render colors
Press any key to quit" 10 10))
Press any key to quit" 10 10))
2026-04-05 21:59:23 +02:00
6b2980ffe6
init two_player_cleaning_game 2026-04-03 16:59:22 +02:00